Commit 592408b3 authored by yann300's avatar yann300

documentaion: convert rst to md

parent 03d5a7c2
Analysis
========
This section gives information about the last compilation. By default, a
new analysis is run at each compilation.
The analysis tab gives detailed information about the contract code. It
can help you avoid code mistakes and to enforce best practices.
![image](images/remix_analysistab.png)
Here is the list of analyzers:
> - Security:
> : - Transaction origin: Warns if tx.origin is used
> - Check effects: Avoid potential reentrancy bugs
> - Inline assembly: Use of Inline Assembly
> - Block timestamp: Semantics maybe unclear
> - Low level calls: Semantics maybe unclear
> - Block.blockhash usage: Semantics maybe unclear
>
> - Gas & Economy:
> : - Gas costs: Warns if the gas requirements of the functions
> are too high
> - This on local calls: Invocation of local functions via
> this
>
> - Miscellaneous:
> : - Constant functions: Checks for potentially constant
> functions
> - Similar variable names: Checks if variable names are too
> similar
>
Compiling contracts
===================
By default Remix triggers a compilation each time the current file is
changed or another file is selected. If the contract has a lot of
dependencies and takes a long time to compile, it is possible to disable
the autocompilation.
![image](images/remix_compiletab.png)
After each compilation, a list is updated with all the newly compiled
contracts.
Details modal dialog displays detailed information about the current
selected contract.
From this tab, you can also publish your contract to Swarm (only non
abstract contracts can be published).
Published data notably contains the `abi` and solidity source code.
After a contract is published, you can find its metadata information
using the bzz URL located in the details modal dialog `SWARM LOCATION`.
Compilation Errors and Warning are displayed below the contract section.
At each compilation, the static analysis tab builds a report. It is very
valuable when addressing reported issues even if the compiler doesn't
complain. (see ../analysis\_tab)
Debugging
=========
This module allows you to debug the transaction. It can be used to
deploy transactions created from Remix and already mined transactions.
(debugging works only if the current environment provides the necessary
features).
![image](images/remix_debuggertab.png)
For more information about debugging, click on the following link:
../tutorial\_debug
File Explorer
=============
The file explorer lists by default all the files stored in your browser.
You can see them in the browser folder. You can always rename, remove or
add new files to the file explorer.
![image](images/remix_file_explorer_browser.png)
Note that clearing the browser storage will permanently delete all the
solidity files you wrote. To avoid this, you can use Remixd, which
enables you to store and sync files in the browser with your local
computer (for more information see ../tutorial\_remixd\_filesystem)
![image](images/remix_file_explorer_menu.png)
We will start by reviewing at the icons at the top left - from left to
the right:
Create new File
---------------
Creates a new file in the browser explorer.
Add Local File
--------------
Allows you to select files from the local file system and import them to
the Remix browser storage.
Publish to Gist
---------------
Publishes files from the browser storage to an anonymous public gist.
Copy to another instance
------------------------
Enables you to copy files from the browser storage to another instance
(URL) of Remix.
Connect to Localhost
--------------------
Allows to use file located in your file system (see
../tutorial\_remixd\_filesystem).
Remix - Solidity IDE
====================
Remix is an IDE for the smart contract programming language Solidity and
has an integrated debugger and testing environment.
An up to date online version is available at
[remix.ethereum.org](http://remix.ethereum.org)
This page will host documentation and tutorial about features Remix
provides.
Please go to [solidity.readthedocs.io](http://solidity.readthedocs.io)
for any information regarding `Solidity`
Overview
--------
Remix provides an integrated development environment (IDE) for smart
contract development. It focuses on the development and deployment of
Solidity written smart contracts.
Remix is a good solution if you intend to:
> - Develop smart contracts (remix integrates a solidity editor).
> - Debug a smart contract's execution.
> - Access the state and properties of already deployed smart
> contract.
> - Debug already committed transaction.
> - Analyze solidity code to reduce coding mistakes and to enforce
> best practices.
> - Together with Mist (or any tool which inject web3), Remix can be
> used to test and debug a Dapp (see ../tutorial\_mist)
Developing smart contract requires a deep understanding of the
associated Blockchain technology.
!! Don't use Remix against a production network unless you are
completely sure what you are doing !!
This documentation describes all the features remix provides. The GUI
can be separated in 4 parts. Click on one the link to get more
information.
> - ../file\_explorer
> - ../solidity\_editor
> - ../terminal
> - ../tabs\_panel
> : - ../compile\_tab
> - ../run\_tab
> - ../settings\_tab
> - ../debugger\_tab
> - ../analysis\_tab
> - ../support\_tab
>
Quick Start
-----------
(see ../quickstart\_javascriptvm)
Tutorial
--------
Quick Start using the JavaScript VM
===================================
There are 3 type of environments Remix can be plugged to:
`Javascript VM`, `Injected provider`, or `Web3 provider`. (see
../run\_tab)
Both `Web3 provider` and `Injected provider` require the use of an
external tool.
The external tool for `Web3 provider` is an Ethereum node the tools for
`Injected provider` are Mist or Metamask.
The `JavaScript VM` mode is convenient because each execution runs in
your browser. Thus reloading the page will restart Remix with an empty
state.
So for performance purposes, it might also be better to use an external
node.
Selecting the VM mode
---------------------
Make sure the VM mode is selected. All accounts displayed in `Accounts`
should have 100 ether.
Sample contract
---------------
``` {.sourceCode .none}
pragma solidity ^0.4.16;
contract testContract {
uint value;
function testContract(uint _p) {
value = _p;
}
function setP(uint _n) payable {
value = _n;
}
function setNP(uint _n) {
value = _n;
}
function get () constant returns (uint) {
return value;
}
}
```
This contract is very basic. The goal is to quickly start to create and
to interact with a sample contract.
Deploying an instance
---------------------
The `Compile tab` displays information related to the current contract
(note that there can be more than one) (see ../compile\_tab).
Moving on, in the `Run tab` select, `JavaScript VM` to specify that you
are going to deploy an instance of the contract in the `JavaScript VM`
state.
![image](images/remix_quickstart_javascriptvm_creation.png)
The constructor of `testContract` needs a parameter (of type `uint`).
Give any value and click on `Create`.
The transaction which deploys the instance of `testContract` is created.
In a "normal" blockchain, it can take several seconds to execute. This
is the time for the transaction to be mined. However, because we are
using the `JavaScript VM`, our execution is immediate.
The terminal will inform you about the transaction. You can see details
there and start debugging.
The newly created instance is displayed in the `run tab`.
![image](images/remix_quickstart_javascriptvm_creationTransaction.png)
Interacting with an instance
----------------------------
This new instance contains 3 actions which corresponds to the 3
functions (`setP`, `setPN`, `get`). Clicking on `SetP` or `SetPN` will
create a new transaction.
Note that `SetP` is `payable` (red action) : it is possible to send
value (Ether) to the contract.
`SetPN` is not payable (light red action) : it is not possible to send
value (Ether) to the contract.
Clicking on `get` will not execute a transaction (blue action). It is
not necessary to do so because `get` does not modify the state (variable
`value`) of this instance.
As `get` is `constant` you can see the return value just below the
action.
![image](images/remix_quickstart_javascriptvm_callinginstance.png)
This diff is collapsed.
Settings
========
This section displays the current compiler version and allows one to
change to another version.
![image](images/remix_settingstab.png)
Settings, available here:
> - Text wrap: controls if the text in the editor should be wrapped.
>
> - Enable optimization: defines if the compiler should enable
> optimization during compilation. Enabling this option saves execution
> gas. It is useful to enable optimization for contracts ready to be
> deployed in production but could lead to some inconsistencies when
> debugging such a contract.
Solidity Editor
===============
The Remix editor recompiles the code each time the current file is
changed or another file is selected. It also provides syntax
highlighting mapped to solidity keywords.
![image](images/remix_editor.png)
Here's the list of some important features:
- It display opened files as tabs.
- Compilation Warning and Error are displayed in the gutter
- Remix saves the current file continuously (5s after the last
changes)
- +/- on the top left corner enable you to increase/decrease the font
size of the editor
Support
=======
This section provides a link to Remix Issues where users can report a
bug or suggest a feature, as well as providing other useful links. It
also displays a [Remix developers'
channel](http://gitter.im/ethereum/remix)
![image](images/remix_supporttab.png)
Tabs Panel
==========
- ../compile\_tab
- ../run\_tab
- ../settings\_tab
- ../debugger\_tab
- ../analysis\_tab
- ../support\_tab
Terminal
========
![image](images/remix_terminal.png)
Features, available in the terminal:
- It integrates a JavaScript interpreter and the `web3` object. It
enables the execution of the JavaScript script which interacts with
the current context. (note that `web3` is only available if the
`web provider` or `injected provider` mode is selected).
- It displays important actions made while interacting with the Remix
IDE (i.e. sending a new transaction).
- It displays transactions that are mined in the current context. You
can choose to display all transactions or only transactions that
refers to the contracts Remix knows (e.g transaction created from
the Remix IDE).
- It allows searching for the data and clearing the logs from the
terminal.
Debugging a Transaction
=======================
The goal of this tutorial is to explain how to debug transaction using
Remix.
Start debugging
---------------
There are two different ways to start debugging, each way correspond to
a different use case.
### From the Transaction GUI
We will not explain in detail here how to write or deploy contract. Let
us start with a basic contract (replace this one by your's):
``` {.sourceCode .none}
contract Donation {
address owner;
event fundMoved(address _to, uint _amount);
modifier onlyowner { if (msg.sender == owner) _; }
address[] _giver;
uint[] _values;
function Donation() {
owner = msg.sender;
}
function donate() payable {
addGiver(msg.value);
}
function moveFund(address _to, uint _amount) onlyowner {
uint balance = this.balance;
uint amount = _amount;
if (_amount <= this.balance) {
if (_to.send(this.balance)) {
fundMoved(_to, _amount);
} else {
throw;
}
} else {
throw;
}
}
function addGiver(uint _amount) internal {
_giver.push(msg.sender);
_values.push(_amount);
}
}
```
For the purpose of this tutorial, we will run the `JavaScript VM`
(that's the default mode when you don't use Remix with Mist or
Metamask). This simulates a custom blockchain. You could do the same
using a proper backend node.
Now, let's deploy the contract:
Right panel / Red button `Create`
![image](remix1.png)
Then we should call the `Donate` function (that will send Ether to the
contract).
Let's set the amount of Ether:
Right panel / second tab from the left - fill in the ´´value´´ input (´1
ether´ for instance)
![image](remix_valueinput.png)
Then click on `Donate`. As we are using the `JavaScript VM`, everything
goes almost instantly.
Remix displays also some information related to each transaction result.
In the terminal, the transaction is logged and you can start debugging
it.
![image](remix_startdebugging.png)
### From the Debugger
The debugger can be found in the right panel / 5th tab from the left.
You can start a debug session by providing either a `transaction hash`
or a `block number` and `transaction index`.
![image](remix3.png)
Click the `play` button to start debugging.
Using the debugger
------------------
The debugger allows one to see detailed informations about the
transaction's execution. It uses the editor (left panel) to display the
location in the source code where the current execution is.
The transaction panel displays basic information about the current
transaction.
![image](remix_debugtransactioninfo.png)
The navigation part contains a slider and buttons that can be used to
step through the transaction execution.
From the left to the right:
step over back, step into back, step into forward, step over forward,
jump out (jump out of the current call), jump to the previous
breakpoint, jump to the next breakpoint.
![image](remix_navigation.png)
11 panels give detailed information about the execution:
### Instructions
![image](remix_debuginstructions.png)
The Instructions panel displays the bytecode of the current executing
contract- with the current step highlighted.
Important note: When this panel is hidden, the slider will have a
courser granularity and only stop at expression boundaries, even if they
are compiled into multiple EVM instructions. When the panel is
displayed, it will be possible to step over every instruction, even
those that refers to the same expression.
### Solidity Locals
![image](remix_soliditylocals.png)
The Solidity Locals panel displays local variables associated with the
current context.
### Solidity State
![image](remix_soliditystate.png)
The Solidity State panel displays state variables of the current
executing contract.
### Low level panels
These panels display low level informations about the execution:
> - Stack
> - Storages Changes
> - Memory
> - Call Data
> - Call Stack
> - Return Value (only if the current step is a RETURN opcode)
> - Full Storages Changes (only at the end of the execution - display
> every storage change of every modified contract)
### Reverted Transaction
A transaction could be reverted (either because of out of gas exception,
Solidity `throw` or low level exception).
In that case it is important to be aware of the exception and to locate
where the exception is in the source code.
Remix will warn you when the execution throws an exception. The
`warning` button will jump to the last opcode before the exception
happened.
![image](remix_executionexception.png)
### Breakpoints
The two last buttons from the navigation area are used to jump either
back to the previous breakpoint or forward to the next breakpoint.
Breakpoints can be added and removed by clicking on the line number.
![image](remix_breakpoint.png)
When a debug session is started, the execution will jump to the first
encountered breakpoint.
Important note: If you add a breakpoint to a line that declares a
variable, it might be triggered twice: Once for initializing the
variable to zero and second time for assigning the actual value. As an
example, assume you are debugging the following contract:
``` {.sourceCode .none}
contract ctr {
function hid () {
uint p = 45;
uint m;
m = 89;
uint l = 34;
}
}
```
And let's says that breakpoints are set for the lines
`uint p = 45;`
`m = 89;`
`uint l = 34;`
then clicking on `Jump to next breakpoint` will stop at the following
lines in the given order:
> `uint p = 45;` (declaration of p)
>
> `uint l = 34;` (declaration of l)
>
> `uint p = 45;` (45 assigned to p)
>
> `m = 89;` (89 assigned to m)
>
> `uint l = 34;` (34 assigned to l)
Importing Source Files in Solidity
==================================
This tutorial will show you how to import local and external files.
The compilation result will also contain contracts implemented in the
imported files.
For a detailed explanation of the `import` keyword see the `Solidity`
[documentation](https://solidity.readthedocs.io/en/develop/layout-of-source-files.html?highlight=import#importing-other-source-files)
Importing a local file
----------------------
Other files in Remix can be imported just by specifying their path.
Please use ./ for relative paths to increase portability.
![image](tuto_basicimport.png)
Importing from Github
---------------------
It is possible to import files directly from github with URLs like
`https://github.com/<owner>/<repo>/<path to the file>`.
![image](tuto_importgit.png)
Importing from Swarm
--------------------
Files can be imported using all URLs supported by swarm. If you do not
have a swarm node, swarm-gateways.net will be used instead.
![image](tuto_importswarm.png)
This diff is collapsed.
Accessing a shared folder in Remix IDE using Remixd
===================================================
Remixd is an npm module. Its purpose is to give the remix web
application access to a folder from your local computer.
The code of Remixd can be checked out
[here](https://github.com/ethereum/remixd) .
Remixd can be globally installed using the following command:
`npm install -g remixd`.
Then `remixd -s <absolute-path-to-the-shared-folder>` will start Remixd
and share the given folder.
The folder is shared using a websocket connection between `Remix IDE`
and `Remixd`.
Be sure the user executing Remix has read/write permission on the
folder.
> **warning**
> Remixd provides full read and write access to the given folder for any
> application that can access the TCP port 65520 on your local host.
From `Remix IDE`, you will need to activate the connection.
Click on the `localhost connection` icon:
![image](remixd_noconnection.png)
A modal dialog will ask confirmation
![image](remixd_alert.png)
Accepting this dialog will start a session. Once the connection is made,
the status will update and the connection icon should shows up in green.
Hovering the icon will give more connection status information.
At this point if the connection is successful, the shared folder will be
available in the file explorer.
![image](remixd_connectionok.png)
# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build
# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
.PHONY: help
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " applehelp to make an Apple Help Book"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
@echo " coverage to run coverage check of the documentation (if enabled)"
.PHONY: clean
clean:
rm -rf $(BUILDDIR)/*
.PHONY: html
html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
.PHONY: dirhtml
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
.PHONY: singlehtml
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
.PHONY: pickle
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."
.PHONY: json
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."
.PHONY: htmlhelp
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."
.PHONY: qthelp
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/Remix.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/Remix.qhc"
.PHONY: applehelp
applehelp:
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
@echo
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
@echo "N.B. You won't be able to view it unless you put it in" \
"~/Library/Documentation/Help or install it in your application" \
"bundle."
.PHONY: devhelp
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/Remix"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/Remix"
@echo "# devhelp"
.PHONY: epub
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
.PHONY: latex
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."
.PHONY: latexpdf
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
.PHONY: latexpdfja
latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
.PHONY: text
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."
.PHONY: man
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
.PHONY: texinfo
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."
.PHONY: info
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
.PHONY: gettext
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
.PHONY: changes
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."
.PHONY: linkcheck
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."
.PHONY: doctest
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."
.PHONY: coverage
coverage:
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
@echo "Testing of coverage in the sources finished, look at the " \
"results in $(BUILDDIR)/coverage/python.txt."
.PHONY: xml
xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
.PHONY: pseudoxml
pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."
# -*- coding: utf-8 -*-
#
# Remix documentation build configuration file, created by
# sphinx-quickstart on Mon Feb 20 12:16:16 2017.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
import sys
import os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#sys.path.insert(0, os.path.abspath('.'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = []
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
# source_suffix = ['.rst', '.md']
source_suffix = '.md'
# The encoding of source files.
#source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'Remix'
copyright = u'2017, yann300'
author = u'yann300'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = u'1'
# The full version, including alpha/beta/rc tags.
release = u'1'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']
# The reST default role (used for this markup: `text`) to use for all
# documents.
#default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []
# If true, keep warnings as "system message" paragraphs in the built documents.
#keep_warnings = False
# If true, `todo` and `todoList` produce output, else they produce nothing.
todo_include_todos = False
# -- Options for HTML output ----------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
html_theme = 'alabaster'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#html_theme_options = {}
# Add any paths that contain custom themes here, relative to this directory.
#html_theme_path = []
# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
#html_title = None
# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None
# The name of an image file (relative to this directory) to use as a favicon of
# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
#html_extra_path = []
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}
# If false, no module index is generated.
#html_domain_indices = True
# If false, no index is generated.
#html_use_index = True
# If true, the index is split into individual pages for each letter.
#html_split_index = False
# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#html_show_copyright = True
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None
# Language to be used for generating the HTML full-text search index.
# Sphinx supports the following languages:
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
#html_search_language = 'en'
# A dictionary with options for the search language support, empty by default.
# Now only 'ja' uses this config value
#html_search_options = {'type': 'default'}
# The name of a javascript file (relative to the configuration directory) that
# implements a search results scorer. If empty, the default will be used.
#html_search_scorer = 'scorer.js'
# Output file base name for HTML help builder.
htmlhelp_basename = 'Remixdoc'
# -- Options for LaTeX output ---------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#'preamble': '',
# Latex figure (float) alignment
#'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'Remix.tex', u'Remix Documentation',
u'yann300', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False
# If true, show page references after internal links.
#latex_show_pagerefs = False
# If true, show URL addresses after external links.
#latex_show_urls = False
# Documents to append as an appendix to all manuals.
#latex_appendices = []
# If false, no module index is generated.
#latex_domain_indices = True
# -- Options for manual page output ---------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'remix', u'Remix Documentation',
[author], 1)
]
# If true, show URL addresses after external links.
#man_show_urls = False
# -- Options for Texinfo output -------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'Remix', u'Remix Documentation',
author, 'Remix', 'One line description of project.',
'Miscellaneous'),
]
# Documents to append as an appendix to all manuals.
#texinfo_appendices = []
# If false, no module index is generated.
#texinfo_domain_indices = True
# How to display URL addresses: 'footnote', 'no', or 'inline'.
#texinfo_show_urls = 'footnote'
# If true, do not generate a @detailmenu in the "Top" node's menu.
#texinfo_no_detailmenu = False
@ECHO OFF
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set BUILDDIR=_build
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
set I18NSPHINXOPTS=%SPHINXOPTS% .
if NOT "%PAPER%" == "" (
set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
)
if "%1" == "" goto help
if "%1" == "help" (
:help
echo.Please use `make ^<target^>` where ^<target^> is one of
echo. html to make standalone HTML files
echo. dirhtml to make HTML files named index.html in directories
echo. singlehtml to make a single large HTML file
echo. pickle to make pickle files
echo. json to make JSON files
echo. htmlhelp to make HTML files and a HTML help project
echo. qthelp to make HTML files and a qthelp project
echo. devhelp to make HTML files and a Devhelp project
echo. epub to make an epub
echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter
echo. text to make text files
echo. man to make manual pages
echo. texinfo to make Texinfo files
echo. gettext to make PO message catalogs
echo. changes to make an overview over all changed/added/deprecated items
echo. xml to make Docutils-native XML files
echo. pseudoxml to make pseudoxml-XML files for display purposes
echo. linkcheck to check all external links for integrity
echo. doctest to run all doctests embedded in the documentation if enabled
echo. coverage to run coverage check of the documentation if enabled
goto end
)
if "%1" == "clean" (
for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
del /q /s %BUILDDIR%\*
goto end
)
REM Check if sphinx-build is available and fallback to Python version if any
%SPHINXBUILD% 1>NUL 2>NUL
if errorlevel 9009 goto sphinx_python
goto sphinx_ok
:sphinx_python
set SPHINXBUILD=python -m sphinx.__init__
%SPHINXBUILD% 2> nul
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
:sphinx_ok
if "%1" == "html" (
%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/html.
goto end
)
if "%1" == "dirhtml" (
%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
goto end
)
if "%1" == "singlehtml" (
%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
goto end
)
if "%1" == "pickle" (
%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the pickle files.
goto end
)
if "%1" == "json" (
%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the JSON files.
goto end
)
if "%1" == "htmlhelp" (
%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run HTML Help Workshop with the ^
.hhp project file in %BUILDDIR%/htmlhelp.
goto end
)
if "%1" == "qthelp" (
%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run "qcollectiongenerator" with the ^
.qhcp project file in %BUILDDIR%/qthelp, like this:
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\Remix.qhcp
echo.To view the help file:
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\Remix.ghc
goto end
)
if "%1" == "devhelp" (
%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished.
goto end
)
if "%1" == "epub" (
%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The epub file is in %BUILDDIR%/epub.
goto end
)
if "%1" == "latex" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
if errorlevel 1 exit /b 1
echo.
echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdf" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf
cd %~dp0
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdfja" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf-ja
cd %~dp0
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "text" (
%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The text files are in %BUILDDIR%/text.
goto end
)
if "%1" == "man" (
%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The manual pages are in %BUILDDIR%/man.
goto end
)
if "%1" == "texinfo" (
%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
goto end
)
if "%1" == "gettext" (
%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
goto end
)
if "%1" == "changes" (
%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
if errorlevel 1 exit /b 1
echo.
echo.The overview file is in %BUILDDIR%/changes.
goto end
)
if "%1" == "linkcheck" (
%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
if errorlevel 1 exit /b 1
echo.
echo.Link check complete; look for any errors in the above output ^
or in %BUILDDIR%/linkcheck/output.txt.
goto end
)
if "%1" == "doctest" (
%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
if errorlevel 1 exit /b 1
echo.
echo.Testing of doctests in the sources finished, look at the ^
results in %BUILDDIR%/doctest/output.txt.
goto end
)
if "%1" == "coverage" (
%SPHINXBUILD% -b coverage %ALLSPHINXOPTS% %BUILDDIR%/coverage
if errorlevel 1 exit /b 1
echo.
echo.Testing of coverage in the sources finished, look at the ^
results in %BUILDDIR%/coverage/python.txt.
goto end
)
if "%1" == "xml" (
%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The XML files are in %BUILDDIR%/xml.
goto end
)
if "%1" == "pseudoxml" (
%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
goto end
)
:end
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