Commit c18f93fb authored by pengjun's avatar pengjun Committed by vipwzw

pokerbull添加play交易执行

parent 285f6717
......@@ -28,6 +28,7 @@ func PokerBullCmd() *cobra.Command {
PokerBullContinueRawTxCmd(),
PokerBullQuitRawTxCmd(),
PokerBullQueryResultRawTxCmd(),
PokerBullPlayRawTxCmd(),
)
return cmd
......@@ -45,7 +46,7 @@ func PokerBullStartRawTxCmd() *cobra.Command {
}
func addPokerbullStartFlags(cmd *cobra.Command) {
cmd.Flags().Uint64P("value", "a", 0, "value")
cmd.Flags().Uint64P("value", "v", 0, "value")
cmd.MarkFlagRequired("value")
cmd.Flags().Uint32P("playerCount", "p", 0, "player count")
......@@ -121,7 +122,7 @@ func pokerbullQuit(cmd *cobra.Command, args []string) {
params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.PokerBullX),
ActionName: pkt.CreatequitTx,
ActionName: pkt.CreateQuitTx,
Payload: []byte(fmt.Sprintf("{\"gameId\":\"%s\"}", gameID)),
}
......@@ -130,6 +131,54 @@ func pokerbullQuit(cmd *cobra.Command, args []string) {
ctx.RunWithoutMarshal()
}
// PokerBullPlayRawTxCmd 生成已匹配玩家游戏命令行
func PokerBullPlayRawTxCmd() *cobra.Command {
cmd := &cobra.Command{
Use: "play",
Short: "Play game",
Run: pokerbullPlay,
}
addPokerbullPlayFlags(cmd)
return cmd
}
func addPokerbullPlayFlags(cmd *cobra.Command) {
cmd.Flags().StringP("gameID", "g", "", "game ID")
cmd.MarkFlagRequired("gameID")
cmd.Flags().Uint32P("round", "r", 0, "round")
cmd.MarkFlagRequired("round")
cmd.Flags().Uint64P("value", "v", 0, "value")
cmd.MarkFlagRequired("value")
cmd.Flags().StringArrayP("address", "a", nil, "address")
cmd.MarkFlagRequired("address")
}
func pokerbullPlay(cmd *cobra.Command, args []string) {
rpcLaddr, _ := cmd.Flags().GetString("rpc_laddr")
gameID, _ := cmd.Flags().GetString("gameID")
round, _ := cmd.Flags().GetUint32("round")
value, _ := cmd.Flags().GetUint64("value")
address, _ := cmd.Flags().GetStringArray("address")
payload := &pkt.PBGamePlay{
GameId: gameID,
Value: int64(value)*types.Coin,
Round: int32(round),
}
payload.Address = make([]string, len(address))
copy(payload.Address, address)
params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.PokerBullX),
ActionName: pkt.CreatePlayTx,
Payload: types.MustPBToJSON(payload),
}
var res string
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.CreateTransaction", params, &res)
ctx.RunWithoutMarshal()
}
// PokerBullQueryResultRawTxCmd 查询命令行
func PokerBullQueryResultRawTxCmd() *cobra.Command {
cmd := &cobra.Command{
......
......@@ -26,3 +26,9 @@ func (c *PokerBull) Exec_Quit(payload *pkt.PBGameQuit, tx *types.Transaction, in
action := NewAction(c, tx, index)
return action.GameQuit(payload)
}
// Exec_Play 已匹配玩家直接开始游戏
func (c *PokerBull) Exec_Play(payload *pkt.PBGamePlay, tx *types.Transaction, index int) (*types.Receipt, error) {
action := NewAction(c, tx, index)
return action.GamePlay(payload)
}
......@@ -57,7 +57,7 @@ func (c *PokerBull) execLocal(receipt *types.ReceiptData) (*types.LocalDBSet, er
dbSet := &types.LocalDBSet{}
for i := 0; i < len(receipt.Logs); i++ {
item := receipt.Logs[i]
if item.Ty == pkt.TyLogPBGameStart || item.Ty == pkt.TyLogPBGameContinue || item.Ty == pkt.TyLogPBGameQuit {
if item.Ty == pkt.TyLogPBGameStart || item.Ty == pkt.TyLogPBGameContinue || item.Ty == pkt.TyLogPBGameQuit || item.Ty == pkt.TyLogPBGamePlay {
var Gamelog pkt.ReceiptPBGame
err := types.Decode(item.Log, &Gamelog)
if err != nil {
......@@ -84,3 +84,8 @@ func (c *PokerBull) ExecLocal_Continue(payload *pkt.PBGameContinue, tx *types.Tr
func (c *PokerBull) ExecLocal_Quit(payload *pkt.PBGameQuit, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return c.execLocal(receiptData)
}
// ExecLocal_Play 已匹配游戏交易local执行
func (c *PokerBull) ExecLocal_Play(payload *pkt.PBGamePlay, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return c.execLocal(receiptData)
}
\ No newline at end of file
......@@ -5,7 +5,6 @@
package executor
import (
"errors"
"fmt"
"sort"
"strconv"
......@@ -17,6 +16,7 @@ import (
"github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/pokerbull/types"
"time"
"strings"
)
// Action 斗牛action结构
......@@ -184,6 +184,8 @@ func (action *Action) GetReceiptLog(game *pkt.PokerBull) *types.ReceiptLog {
log.Ty = pkt.TyLogPBGameContinue
} else if game.Status == pkt.PBGameActionQuit {
log.Ty = pkt.TyLogPBGameQuit
} else if game.Status == pkt.PBGameActionPlay {
log.Ty = pkt.TyLogPBGamePlay
}
r.GameId = game.GameId
......@@ -328,11 +330,11 @@ func (action *Action) settleDealerAccount(lastAddress string, game *pkt.PokerBul
result := action.calculateDealer(game)
for _, hand := range result.Hands {
// 最后一名玩家没有冻结
if hand.Address != lastAddress {
if lastAddress != "" && hand.Address != lastAddress {
receipt, err := action.coinsAccount.ExecActive(hand.Address, action.execaddr, game.GetValue()*PokerbullLeverageMax)
if err != nil {
logger.Error("GameSettleDealer.ExecActive", "addr", hand.Address, "execaddr", action.execaddr, "amount", game.GetValue(),
"err", err)
logger.Error("GameSettleDealer.ExecActive", "GameID", game.GetGameId(), "addr", hand.Address,
"execaddr", action.execaddr, "amount", game.GetValue(), "err", err)
return nil, nil, err
}
logs = append(logs, receipt.Logs...)
......@@ -347,16 +349,16 @@ func (action *Action) settleDealerAccount(lastAddress string, game *pkt.PokerBul
receipt, err = action.coinsAccount.ExecTransfer(result.Dealer, hand.Address, action.execaddr, game.GetValue()*int64(hand.Leverage))
if err != nil {
action.coinsAccount.ExecFrozen(hand.Address, action.execaddr, game.GetValue()) // rollback
logger.Error("GameSettleDealer.ExecTransfer", "addr", hand.Address, "execaddr", action.execaddr,
"amount", game.GetValue()*int64(hand.Leverage), "err", err)
logger.Error("GameSettleDealer.ExecTransfer", "GameID", game.GetGameId(), "addr", hand.Address,
"execaddr", action.execaddr, "amount", game.GetValue()*int64(hand.Leverage), "err", err)
return nil, nil, err
}
} else {
receipt, err = action.coinsAccount.ExecTransfer(hand.Address, result.Dealer, action.execaddr, game.GetValue()*int64(result.DealerLeverage))
if err != nil {
action.coinsAccount.ExecFrozen(hand.Address, action.execaddr, game.GetValue()) // rollback
logger.Error("GameSettleDealer.ExecTransfer", "addr", hand.Address, "execaddr", action.execaddr,
"amount", game.GetValue()*int64(result.DealerLeverage), "err", err)
logger.Error("GameSettleDealer.ExecTransfer", "GameID", game.GetGameId(), "addr", hand.Address,
"execaddr", action.execaddr, "amount", game.GetValue()*int64(result.DealerLeverage), "err", err)
return nil, nil, err
}
}
......@@ -376,11 +378,11 @@ func (action *Action) settleDefaultAccount(lastAddress string, game *pkt.PokerBu
for _, player := range game.Players {
// 最后一名玩家没有冻结
if player.Address != lastAddress {
if lastAddress != "" && player.Address != lastAddress {
receipt, err := action.coinsAccount.ExecActive(player.GetAddress(), action.execaddr, game.GetValue()*PokerbullLeverageMax)
if err != nil {
logger.Error("GameSettleDefault.ExecActive", "addr", player.GetAddress(), "execaddr", action.execaddr,
"amount", game.GetValue()*PokerbullLeverageMax, "err", err)
logger.Error("GameSettleDefault.ExecActive", "GameID", game.GetGameId(), "addr", player.GetAddress(),
"execaddr", action.execaddr, "amount", game.GetValue()*PokerbullLeverageMax, "err", err)
return nil, nil, err
}
logs = append(logs, receipt.Logs...)
......@@ -392,8 +394,8 @@ func (action *Action) settleDefaultAccount(lastAddress string, game *pkt.PokerBu
receipt, err := action.coinsAccount.ExecTransfer(player.Address, result.Winner, action.execaddr, game.GetValue() /**int64(result.Leverage)*/) //TODO Dealer:暂时不支持倍数
if err != nil {
action.coinsAccount.ExecFrozen(result.Winner, action.execaddr, game.GetValue()) // rollback
logger.Error("GameSettleDefault.ExecTransfer", "addr", result.Winner, "execaddr", action.execaddr,
"amount", game.GetValue() /**int64(result.Leverage)*/, "err", err) //TODO Dealer:暂时不支持倍数
logger.Error("GameSettleDefault.ExecTransfer", "GameID", game.GetGameId(), "addr", result.Winner,
"execaddr", action.execaddr, "amount", game.GetValue() /**int64(result.Leverage)*/, "err", err) //TODO Dealer:暂时不支持倍数
return nil, nil, err
}
logs = append(logs, receipt.Logs...)
......@@ -439,8 +441,8 @@ func (action *Action) settleAccount(lastAddress string, game *pkt.PokerBull) ([]
}
func (action *Action) genTxRnd(txhash []byte) (int64, error) {
randbyte := make([]byte, 7)
for i := 0; i < 7; i++ {
randbyte := make([]byte, 6)
for i := 0; i < 6; i++ {
randbyte[i] = txhash[i]
}
......@@ -453,15 +455,35 @@ func (action *Action) genTxRnd(txhash []byte) (int64, error) {
return randint, nil
}
func (action *Action) checkDupPlayerAddress(id string, pbPlayers []*pkt.PBPlayer) error {
func (action *Action) genTxRnds(txhash []byte, playnum int32) ([]int64, error) {
rands := make([]int64, playnum)
for i := 0; i < int(playnum); i++ {
randbyte := make([]byte, 6)
for j := 0; j < 6; j++ {
randbyte[j] = txhash[i*6+j]
}
randstr := common.ToHex(randbyte)
randint, err := strconv.ParseInt(randstr, 0, 64)
if err != nil {
return nil, err
}
rands[i] = randint
}
return rands, nil
}
func (action *Action) checkPlayerAddressExist(pbPlayers []*pkt.PBPlayer) bool {
for _, player := range pbPlayers {
if action.fromaddr == player.Address {
logger.Error("Poker bull game start", "addr", action.fromaddr, "execaddr", action.execaddr, "Already in a game", id)
return errors.New("Address is already in a game")
return true
}
}
return nil
return false
}
// 新建一局游戏
......@@ -476,8 +498,7 @@ func (action *Action) newGame(gameID string, start *pkt.PBGameStart) (*pkt.Poker
//TODO 庄家检查闲家数量倍数的资金
if pkt.DefaultStyle == pkt.PlayStyleDealer {
if !action.CheckExecAccountBalance(action.fromaddr, start.GetValue()*PokerbullLeverageMax*int64(start.PlayerNum-1), 0) {
logger.Error("GameStart", "addr", action.fromaddr, "execaddr", action.execaddr, "id",
gameID, "err", types.ErrNoBalance)
logger.Error("GameStart", "GameID", gameID, "addr", action.fromaddr, "execaddr", action.execaddr, "err", types.ErrNoBalance)
return nil, types.ErrNoBalance
}
}
......@@ -510,7 +531,8 @@ func (action *Action) selectGameFromIds(ids []string, value int64) *pkt.PokerBul
id := ids[num]
game, err := action.readGame(id)
if err != nil {
logger.Error("Poker bull game start", "addr", action.fromaddr, "execaddr", action.execaddr, "get game failed", id, "err", err)
logger.Error("Poker bull game start", "GameID", id, "addr", action.fromaddr, "execaddr", action.execaddr,
"get game failed", "err", err)
continue
}
......@@ -520,19 +542,22 @@ func (action *Action) selectGameFromIds(ids []string, value int64) *pkt.PokerBul
}
//不能自己和自己玩
if action.checkDupPlayerAddress(id, game.Players) != nil {
if action.checkPlayerAddressExist(game.Players) {
logger.Info(fmt.Sprintf("Player %s already exist in game %s", action.fromaddr, id))
continue
}
//选择合适赌注的游戏
if value == 0 && game.GetValue() != pkt.MinPlayValue {
if !action.CheckExecAccountBalance(action.fromaddr, game.GetValue(), 0) {
logger.Error("GameStart", "addr", action.fromaddr, "execaddr", action.execaddr, "id", id, "err", types.ErrNoBalance)
logger.Error("GameStart", "GameID", id, "addr", action.fromaddr, "execaddr", action.execaddr,
"err", types.ErrNoBalance)
continue
}
}
gameRet = game
logger.Info(fmt.Sprintf("Match a new game %s for player %s", id, action.fromaddr))
break
}
return gameRet
......@@ -570,7 +595,7 @@ func (action *Action) GameStart(start *pkt.PBGameStart) (*types.Receipt, error)
gameID := common.ToHex(action.txhash)
if !action.CheckExecAccountBalance(action.fromaddr, start.GetValue()*PokerbullLeverageMax, 0) {
logger.Error("GameStart", "addr", action.fromaddr, "execaddr", action.execaddr, "id", gameID, "err", types.ErrNoBalance)
logger.Error("GameStart", "GameID", gameID, "addr", action.fromaddr, "execaddr", action.execaddr, "err", types.ErrNoBalance)
return nil, types.ErrNoBalance
}
......@@ -600,7 +625,6 @@ func (action *Action) GameStart(start *pkt.PBGameStart) (*types.Receipt, error)
return nil, err
}
}
logger.Info(fmt.Sprintf("Match a new game %s for player %s", game.GameId, action.fromaddr))
}
//发牌随机数取txhash
......@@ -636,7 +660,8 @@ func (action *Action) GameStart(start *pkt.PBGameStart) (*types.Receipt, error)
logger.Info(fmt.Sprintf("Game waiting: %s round: %d", game.GameId, game.Round))
receipt, err := action.coinsAccount.ExecFrozen(action.fromaddr, action.execaddr, start.GetValue()*PokerbullLeverageMax) //冻结子账户资金, 最后一位玩家不需要冻结
if err != nil {
logger.Error("GameCreate.ExecFrozen", "addr", action.fromaddr, "execaddr", action.execaddr, "amount", start.GetValue(), "err", err.Error())
logger.Error("GameCreate.ExecFrozen", "GameID", gameID, "addr", action.fromaddr, "execaddr", action.execaddr,
"amount", start.GetValue(), "err", err.Error())
return nil, err
}
logs = append(logs, receipt.Logs...)
......@@ -675,14 +700,14 @@ func (action *Action) GameContinue(pbcontinue *pkt.PBGameContinue) (*types.Recei
game, err := action.readGame(pbcontinue.GetGameId())
if err != nil {
logger.Error("GameContinue", "addr", action.fromaddr, "execaddr", action.execaddr, "get game failed, gameID",
pbcontinue.GetGameId(), "err", err)
logger.Error("GameContinue", "GameID", pbcontinue.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "get game failed", "err", err)
return nil, err
}
if game.Status != pkt.PBGameActionContinue {
logger.Error("GameContinue", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error, gameID",
pbcontinue.GetGameId())
logger.Error("GameContinue", "GameID", pbcontinue.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "Status error")
return nil, err
}
logger.Info(fmt.Sprintf("Continue pokerbull game %s from %s", game.GameId, action.fromaddr))
......@@ -693,21 +718,21 @@ func (action *Action) GameContinue(pbcontinue *pkt.PBGameContinue) (*types.Recei
checkValue = checkValue * int64(game.PlayerNum-1)
}
if !action.CheckExecAccountBalance(action.fromaddr, checkValue, 0) {
logger.Error("GameContinue", "addr", action.fromaddr, "execaddr", action.execaddr, "id",
pbcontinue.GetGameId(), "err", types.ErrNoBalance)
logger.Error("GameContinue", "GameID", pbcontinue.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "err", types.ErrNoBalance)
return nil, types.ErrNoBalance
}
// 寻找对应玩家
pbplayer := getPlayerFromAddress(game.Players, action.fromaddr)
if pbplayer == nil {
logger.Error("GameContinue", "addr", action.fromaddr, "execaddr", action.execaddr, "get game player failed",
pbcontinue.GetGameId(), "err", types.ErrNotFound)
logger.Error("GameContinue", "GameID", pbcontinue.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "get game player failed", "err", types.ErrNotFound)
return nil, types.ErrNotFound
}
if pbplayer.Ready {
logger.Error("GameContinue", "addr", action.fromaddr, "execaddr", action.execaddr, "player has been ready",
pbcontinue.GetGameId(), "player", pbplayer.Address)
logger.Error("GameContinue", "GameID", pbcontinue.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "player has been ready")
return nil, fmt.Errorf("player %s has been ready", pbplayer.Address)
}
......@@ -733,14 +758,15 @@ func (action *Action) GameContinue(pbcontinue *pkt.PBGameContinue) (*types.Recei
game.IsWaiting = false
game.PreStatus = pkt.PBGameActionContinue
} else {
logger.Info(fmt.Sprintf("Game waiting: %s round: %d", game.GameId))
logger.Info(fmt.Sprintf("Game waiting: %s round: %d", game.GameId, game.Round))
// 回合数加一次
if !game.IsWaiting {
game.Round++
}
receipt, err := action.coinsAccount.ExecFrozen(action.fromaddr, action.execaddr, game.GetValue()*PokerbullLeverageMax) //冻结子账户资金,最后一位玩家不需要冻结
if err != nil {
logger.Error("GameCreate.ExecFrozen", "addr", action.fromaddr, "execaddr", action.execaddr, "amount", game.GetValue(), "err", err.Error())
logger.Error("GameCreate.ExecFrozen", "GameID", pbcontinue.GetGameId(), "addr", action.fromaddr,
"execaddr", action.execaddr, "amount", game.GetValue(), "err", err.Error())
return nil, err
}
logs = append(logs, receipt.Logs...)
......@@ -760,21 +786,30 @@ func (action *Action) GameQuit(pbend *pkt.PBGameQuit) (*types.Receipt, error) {
var logs []*types.ReceiptLog
var kv []*types.KeyValue
logger.Info(fmt.Sprintf("Quit pokerbull game %s", pbend.GameId))
game, err := action.readGame(pbend.GetGameId())
if err != nil {
logger.Error("GameEnd", "addr", action.fromaddr, "execaddr", action.execaddr, "get game failed",
pbend.GetGameId(), "err", err)
logger.Error("GameEnd", "GameID", pbend.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "get game failed", "err", err)
return nil, err
}
if !action.checkPlayerAddressExist(game.Players) {
if action.fromaddr != pkt.PlatformSignAddress {
logger.Error("GameEnd", "GameID", pbend.GetGameId(), "addr", action.fromaddr, "execaddr",
action.execaddr, "err", "permission denied")
return nil, fmt.Errorf("permission denied")
}
}
// 如果游戏没有开始,激活冻结账户
if game.IsWaiting {
if game.Status == pkt.PBGameActionStart {
for _, player := range game.Players {
receipt, err := action.coinsAccount.ExecActive(player.Address, action.execaddr, game.GetValue()*PokerbullLeverageMax)
if err != nil {
logger.Error("GameSettleDealer.ExecActive", "addr", player.Address, "execaddr", action.execaddr, "amount", game.GetValue(),
"err", err)
logger.Error("GameSettleDealer.ExecActive", "GameID", pbend.GetGameId(), "addr", player.Address,
"execaddr", action.execaddr, "amount", game.GetValue(), "err", err)
continue
}
logs = append(logs, receipt.Logs...)
......@@ -788,8 +823,8 @@ func (action *Action) GameQuit(pbend *pkt.PBGameQuit) (*types.Receipt, error) {
receipt, err := action.coinsAccount.ExecActive(player.Address, action.execaddr, game.GetValue()*PokerbullLeverageMax)
if err != nil {
logger.Error("GameSettleDealer.ExecActive", "addr", player.Address, "execaddr", action.execaddr, "amount", game.GetValue(),
"err", err)
logger.Error("GameSettleDealer.ExecActive", "GameID", pbend.GetGameId(), "addr", player.Address,
"execaddr", action.execaddr, "amount", game.GetValue(), "err", err)
continue
}
logs = append(logs, receipt.Logs...)
......@@ -811,6 +846,121 @@ func (action *Action) GameQuit(pbend *pkt.PBGameQuit) (*types.Receipt, error) {
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
// GamePlay 已匹配玩家直接游戏
func (action *Action) GamePlay(pbplay *pkt.PBGamePlay) (*types.Receipt, error) {
var logs []*types.ReceiptLog
var kv []*types.KeyValue
logger.Info(fmt.Sprintf("Play pokerbull game %s, player:%s", pbplay.GameId, strings.Join(pbplay.Address, ",")))
// 校验签名地址
if action.fromaddr != pkt.PlatformSignAddress {
logger.Error("Pokerbull game play","GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","),"err", "permission denied")
return nil, fmt.Errorf("game signing address not support")
}
// 检查玩家人数
if len(pbplay.Address) < pkt.MinPlayerNum || len(pbplay.Address) > pkt.MaxPlayerNum {
logger.Error("Pokerbull game play","GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","),"err", "invalid player number")
return nil, fmt.Errorf("Invalid player number")
}
// 检查玩家地址余额
for _, addr := range pbplay.Address {
if !action.CheckExecAccountBalance(addr, pbplay.GetValue()*PokerbullLeverageMax, 0) {
logger.Error("GamePlay", "addr", addr, "execaddr", action.execaddr, "id", pbplay.GetGameId(), "err", types.ErrNoBalance)
return nil, types.ErrNoBalance
}
}
// 游戏存在则校验游戏状态,不存在则创建游戏
game,_ := action.readGame(pbplay.GetGameId())
if game != nil {
if game.Status == pkt.PBGameActionQuit {
logger.Error("Pokerbull game play","GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","),"err", "already game over")
return nil, fmt.Errorf("already game over")
}
if game.Round + 1 != pbplay.Round {
logger.Error("Pokerbull game play","GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","),"err", "game round error")
return nil, fmt.Errorf("game round error")
}
if game.Value != pbplay.Value {
logger.Error("Pokerbull game play","GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","),"err", "game value error")
return nil, fmt.Errorf("game value error")
}
// 获取发牌随机数
rands, err := action.genTxRnds(action.txhash, game.PlayerNum)
if err != nil {
logger.Error("Pokerbull game play", "GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","), "err", err)
return nil, err
}
// 更新玩家信息
for i,player := range game.Players {
player.TxHash = rands[i]
player.MatchTime = time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05")
}
game.Round++
game.Status = pkt.PBGameActionContinue // 更新游戏状态
game.PreStatus = pkt.PBGameActionContinue
} else {
gameNew, err := action.newGame(pbplay.GameId, &pkt.PBGameStart{Value: pbplay.Value, PlayerNum: int32(len(pbplay.Address))})
if err != nil {
logger.Error("Pokerbull game play", "GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","), "err", err)
return nil, err
}
game = gameNew
// 获取发牌随机数
rands, err := action.genTxRnds(action.txhash, game.PlayerNum)
if err != nil {
logger.Error("Pokerbull game play", "GameID", pbplay.GetGameId(), "round", pbplay.Round, "value",
pbplay.Value, "players", strings.Join(pbplay.Address, ","), "err", err)
return nil, err
}
// 创建玩家信息
for i, addr := range pbplay.Address {
player := &pkt.PBPlayer{
Address: addr,
TxHash: rands[i],
MatchTime: time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05"),
}
game.Players = append(game.Players, player)
}
game.Status = pkt.PBGameActionContinue // 更新游戏状态
game.PreStatus = pkt.PBGameActionStart
}
logger.Info(fmt.Sprintf("Game starting: %s round: %d", game.GameId, game.Round))
logsH, kvH, err := action.settleAccount("", game)
if err != nil {
return nil, err
}
logs = append(logs, logsH...)
kv = append(kv, kvH...)
game.PrevIndex = game.Index
game.Index = action.getIndex(game)
game.IsWaiting = false
receiptLog := action.GetReceiptLog(game)
logs = append(logs, receiptLog)
kv = append(kv, action.saveGame(game)...)
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
// HandSlice 一手牌
type HandSlice []*pkt.PBHand
......
......@@ -60,10 +60,11 @@ message PBPoker {
//游戏状态
message PBGameAction {
oneof value {
PBGameStart start = 1;
PBGameStart start = 1;
PBGameContinue continue = 2;
PBGameQuit quit = 3;
PBGameQuery query = 4;
PBGameQuit quit = 3;
PBGameQuery query = 4;
PBGamePlay play = 5;
}
int32 ty = 10;
}
......@@ -89,6 +90,14 @@ message PBGameQuery {
string gameId = 1;
}
//已匹配玩家直接游戏
message PBGamePlay {
string gameId = 1; //游戏id
int32 round = 2; //当前游戏回合数
int64 value = 3; //当前游戏赌注
repeated string address = 4; //玩家地址
}
//根据状态和游戏人数查找
message QueryPBGameListByStatusAndPlayerNum {
int32 status = 1;
......
......@@ -97,7 +97,7 @@ func testQuitRawTxCmd(t *testing.T, jrpc *jsonclient.JSONClient) error {
payload := &pty.PBGameQuit{GameId: "123"}
params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pty.PokerBullX),
ActionName: pty.CreatequitTx,
ActionName: pty.CreateQuitTx,
Payload: types.MustPBToJSON(payload),
}
var res string
......
......@@ -12,6 +12,7 @@ const (
PBGameActionContinue
PBGameActionQuit
PBGameActionQuery
PBGameActionPlay
)
const (
......@@ -30,6 +31,8 @@ const (
TyLogPBGameQuit = 723
// TyLogPBGameQuery log for query PBgame
TyLogPBGameQuery = 724
// TyLogPBGamePlay log for play PBgame
TyLogPBGamePlay = 725
)
//包的名字可以通过配置文件来配置
......@@ -56,8 +59,10 @@ const (
CreateStartTx = "Start"
// CreateContinueTx 创建继续交易
CreateContinueTx = "Continue"
// CreatequitTx 创建退出交易
CreatequitTx = "Quit"
// CreateQuitTx 创建退出交易
CreateQuitTx = "Quit"
// CreatePlayTx 创建已匹配玩家交易
CreatePlayTx = "Play"
)
const (
......@@ -67,6 +72,8 @@ const (
DefaultCount = int32(20)
// MaxPlayerNum 最大玩家数
MaxPlayerNum = 5
// MinPlayerNum 最小玩家数
MinPlayerNum = 2
// MinPlayValue 最小赌注
MinPlayValue = 10 * types.Coin
// DefaultStyle 默认游戏类型
......@@ -81,4 +88,6 @@ const (
DeveloperFee = int64(0.005 * float64(types.Coin))
// WinnerReturn 赢家回报率
WinnerReturn = types.Coin - DeveloperFee
// PlatformSignAddress 平台签名地址
PlatformSignAddress = "1Geb4ppNiAwMKKyrJgcis3JA57FkqsXvdR"
)
......@@ -467,6 +467,7 @@ type PBGameAction struct {
// *PBGameAction_Continue
// *PBGameAction_Quit
// *PBGameAction_Query
// *PBGameAction_Play
Value isPBGameAction_Value `protobuf_oneof:"value"`
Ty int32 `protobuf:"varint,10,opt,name=ty,proto3" json:"ty,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
......@@ -519,6 +520,10 @@ type PBGameAction_Query struct {
Query *PBGameQuery `protobuf:"bytes,4,opt,name=query,proto3,oneof"`
}
type PBGameAction_Play struct {
Play *PBGamePlay `protobuf:"bytes,5,opt,name=play,proto3,oneof"`
}
func (*PBGameAction_Start) isPBGameAction_Value() {}
func (*PBGameAction_Continue) isPBGameAction_Value() {}
......@@ -527,6 +532,8 @@ func (*PBGameAction_Quit) isPBGameAction_Value() {}
func (*PBGameAction_Query) isPBGameAction_Value() {}
func (*PBGameAction_Play) isPBGameAction_Value() {}
func (m *PBGameAction) GetValue() isPBGameAction_Value {
if m != nil {
return m.Value
......@@ -562,6 +569,13 @@ func (m *PBGameAction) GetQuery() *PBGameQuery {
return nil
}
func (m *PBGameAction) GetPlay() *PBGamePlay {
if x, ok := m.GetValue().(*PBGameAction_Play); ok {
return x.Play
}
return nil
}
func (m *PBGameAction) GetTy() int32 {
if m != nil {
return m.Ty
......@@ -576,6 +590,7 @@ func (*PBGameAction) XXX_OneofFuncs() (func(msg proto.Message, b *proto.Buffer)
(*PBGameAction_Continue)(nil),
(*PBGameAction_Quit)(nil),
(*PBGameAction_Query)(nil),
(*PBGameAction_Play)(nil),
}
}
......@@ -603,6 +618,11 @@ func _PBGameAction_OneofMarshaler(msg proto.Message, b *proto.Buffer) error {
if err := b.EncodeMessage(x.Query); err != nil {
return err
}
case *PBGameAction_Play:
b.EncodeVarint(5<<3 | proto.WireBytes)
if err := b.EncodeMessage(x.Play); err != nil {
return err
}
case nil:
default:
return fmt.Errorf("PBGameAction.Value has unexpected type %T", x)
......@@ -645,6 +665,14 @@ func _PBGameAction_OneofUnmarshaler(msg proto.Message, tag, wire int, b *proto.B
err := b.DecodeMessage(msg)
m.Value = &PBGameAction_Query{msg}
return true, err
case 5: // value.play
if wire != proto.WireBytes {
return true, proto.ErrInternalBadWireType
}
msg := new(PBGamePlay)
err := b.DecodeMessage(msg)
m.Value = &PBGameAction_Play{msg}
return true, err
default:
return false, nil
}
......@@ -674,6 +702,11 @@ func _PBGameAction_OneofSizer(msg proto.Message) (n int) {
n += 1 // tag and wire
n += proto.SizeVarint(uint64(s))
n += s
case *PBGameAction_Play:
s := proto.Size(x.Play)
n += 1 // tag and wire
n += proto.SizeVarint(uint64(s))
n += s
case nil:
default:
panic(fmt.Sprintf("proto: unexpected type %T in oneof", x))
......@@ -849,6 +882,70 @@ func (m *PBGameQuery) GetGameId() string {
return ""
}
//已匹配玩家直接游戏
type PBGamePlay struct {
GameId string `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
Round int32 `protobuf:"varint,2,opt,name=round,proto3" json:"round,omitempty"`
Value int64 `protobuf:"varint,3,opt,name=value,proto3" json:"value,omitempty"`
Address []string `protobuf:"bytes,4,rep,name=address,proto3" json:"address,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (m *PBGamePlay) Reset() { *m = PBGamePlay{} }
func (m *PBGamePlay) String() string { return proto.CompactTextString(m) }
func (*PBGamePlay) ProtoMessage() {}
func (*PBGamePlay) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{10}
}
func (m *PBGamePlay) XXX_Unmarshal(b []byte) error {
return xxx_messageInfo_PBGamePlay.Unmarshal(m, b)
}
func (m *PBGamePlay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
return xxx_messageInfo_PBGamePlay.Marshal(b, m, deterministic)
}
func (m *PBGamePlay) XXX_Merge(src proto.Message) {
xxx_messageInfo_PBGamePlay.Merge(m, src)
}
func (m *PBGamePlay) XXX_Size() int {
return xxx_messageInfo_PBGamePlay.Size(m)
}
func (m *PBGamePlay) XXX_DiscardUnknown() {
xxx_messageInfo_PBGamePlay.DiscardUnknown(m)
}
var xxx_messageInfo_PBGamePlay proto.InternalMessageInfo
func (m *PBGamePlay) GetGameId() string {
if m != nil {
return m.GameId
}
return ""
}
func (m *PBGamePlay) GetRound() int32 {
if m != nil {
return m.Round
}
return 0
}
func (m *PBGamePlay) GetValue() int64 {
if m != nil {
return m.Value
}
return 0
}
func (m *PBGamePlay) GetAddress() []string {
if m != nil {
return m.Address
}
return nil
}
//根据状态和游戏人数查找
type QueryPBGameListByStatusAndPlayerNum struct {
Status int32 `protobuf:"varint,1,opt,name=status,proto3" json:"status,omitempty"`
......@@ -863,7 +960,7 @@ func (m *QueryPBGameListByStatusAndPlayerNum) Reset() { *m = QueryPBGame
func (m *QueryPBGameListByStatusAndPlayerNum) String() string { return proto.CompactTextString(m) }
func (*QueryPBGameListByStatusAndPlayerNum) ProtoMessage() {}
func (*QueryPBGameListByStatusAndPlayerNum) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{10}
return fileDescriptor_8d22e4ee2313e311, []int{11}
}
func (m *QueryPBGameListByStatusAndPlayerNum) XXX_Unmarshal(b []byte) error {
......@@ -919,7 +1016,7 @@ func (m *PBGameRecord) Reset() { *m = PBGameRecord{} }
func (m *PBGameRecord) String() string { return proto.CompactTextString(m) }
func (*PBGameRecord) ProtoMessage() {}
func (*PBGameRecord) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{11}
return fileDescriptor_8d22e4ee2313e311, []int{12}
}
func (m *PBGameRecord) XXX_Unmarshal(b []byte) error {
......@@ -973,7 +1070,7 @@ func (m *PBGameIndexRecord) Reset() { *m = PBGameIndexRecord{} }
func (m *PBGameIndexRecord) String() string { return proto.CompactTextString(m) }
func (*PBGameIndexRecord) ProtoMessage() {}
func (*PBGameIndexRecord) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{12}
return fileDescriptor_8d22e4ee2313e311, []int{13}
}
func (m *PBGameIndexRecord) XXX_Unmarshal(b []byte) error {
......@@ -1019,7 +1116,7 @@ func (m *PBGameRecords) Reset() { *m = PBGameRecords{} }
func (m *PBGameRecords) String() string { return proto.CompactTextString(m) }
func (*PBGameRecords) ProtoMessage() {}
func (*PBGameRecords) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{13}
return fileDescriptor_8d22e4ee2313e311, []int{14}
}
func (m *PBGameRecords) XXX_Unmarshal(b []byte) error {
......@@ -1058,7 +1155,7 @@ func (m *PBGameIndexRecords) Reset() { *m = PBGameIndexRecords{} }
func (m *PBGameIndexRecords) String() string { return proto.CompactTextString(m) }
func (*PBGameIndexRecords) ProtoMessage() {}
func (*PBGameIndexRecords) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{14}
return fileDescriptor_8d22e4ee2313e311, []int{15}
}
func (m *PBGameIndexRecords) XXX_Unmarshal(b []byte) error {
......@@ -1100,7 +1197,7 @@ func (m *QueryPBGameInfo) Reset() { *m = QueryPBGameInfo{} }
func (m *QueryPBGameInfo) String() string { return proto.CompactTextString(m) }
func (*QueryPBGameInfo) ProtoMessage() {}
func (*QueryPBGameInfo) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{15}
return fileDescriptor_8d22e4ee2313e311, []int{16}
}
func (m *QueryPBGameInfo) XXX_Unmarshal(b []byte) error {
......@@ -1160,7 +1257,7 @@ func (m *ReplyPBGame) Reset() { *m = ReplyPBGame{} }
func (m *ReplyPBGame) String() string { return proto.CompactTextString(m) }
func (*ReplyPBGame) ProtoMessage() {}
func (*ReplyPBGame) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{16}
return fileDescriptor_8d22e4ee2313e311, []int{17}
}
func (m *ReplyPBGame) XXX_Unmarshal(b []byte) error {
......@@ -1199,7 +1296,7 @@ func (m *QueryPBGameInfos) Reset() { *m = QueryPBGameInfos{} }
func (m *QueryPBGameInfos) String() string { return proto.CompactTextString(m) }
func (*QueryPBGameInfos) ProtoMessage() {}
func (*QueryPBGameInfos) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{17}
return fileDescriptor_8d22e4ee2313e311, []int{18}
}
func (m *QueryPBGameInfos) XXX_Unmarshal(b []byte) error {
......@@ -1238,7 +1335,7 @@ func (m *ReplyPBGameList) Reset() { *m = ReplyPBGameList{} }
func (m *ReplyPBGameList) String() string { return proto.CompactTextString(m) }
func (*ReplyPBGameList) ProtoMessage() {}
func (*ReplyPBGameList) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{18}
return fileDescriptor_8d22e4ee2313e311, []int{19}
}
func (m *ReplyPBGameList) XXX_Unmarshal(b []byte) error {
......@@ -1279,7 +1376,7 @@ func (m *QueryPBGameByRound) Reset() { *m = QueryPBGameByRound{} }
func (m *QueryPBGameByRound) String() string { return proto.CompactTextString(m) }
func (*QueryPBGameByRound) ProtoMessage() {}
func (*QueryPBGameByRound) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{19}
return fileDescriptor_8d22e4ee2313e311, []int{20}
}
func (m *QueryPBGameByRound) XXX_Unmarshal(b []byte) error {
......@@ -1332,7 +1429,7 @@ func (m *ReplyPBGameByRound) Reset() { *m = ReplyPBGameByRound{} }
func (m *ReplyPBGameByRound) String() string { return proto.CompactTextString(m) }
func (*ReplyPBGameByRound) ProtoMessage() {}
func (*ReplyPBGameByRound) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{20}
return fileDescriptor_8d22e4ee2313e311, []int{21}
}
func (m *ReplyPBGameByRound) XXX_Unmarshal(b []byte) error {
......@@ -1423,7 +1520,7 @@ func (m *ReceiptPBGame) Reset() { *m = ReceiptPBGame{} }
func (m *ReceiptPBGame) String() string { return proto.CompactTextString(m) }
func (*ReceiptPBGame) ProtoMessage() {}
func (*ReceiptPBGame) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{21}
return fileDescriptor_8d22e4ee2313e311, []int{22}
}
func (m *ReceiptPBGame) XXX_Unmarshal(b []byte) error {
......@@ -1534,7 +1631,7 @@ func (m *PBStartTxReq) Reset() { *m = PBStartTxReq{} }
func (m *PBStartTxReq) String() string { return proto.CompactTextString(m) }
func (*PBStartTxReq) ProtoMessage() {}
func (*PBStartTxReq) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{22}
return fileDescriptor_8d22e4ee2313e311, []int{23}
}
func (m *PBStartTxReq) XXX_Unmarshal(b []byte) error {
......@@ -1588,7 +1685,7 @@ func (m *PBContinueTxReq) Reset() { *m = PBContinueTxReq{} }
func (m *PBContinueTxReq) String() string { return proto.CompactTextString(m) }
func (*PBContinueTxReq) ProtoMessage() {}
func (*PBContinueTxReq) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{23}
return fileDescriptor_8d22e4ee2313e311, []int{24}
}
func (m *PBContinueTxReq) XXX_Unmarshal(b []byte) error {
......@@ -1635,7 +1732,7 @@ func (m *PBQuitTxReq) Reset() { *m = PBQuitTxReq{} }
func (m *PBQuitTxReq) String() string { return proto.CompactTextString(m) }
func (*PBQuitTxReq) ProtoMessage() {}
func (*PBQuitTxReq) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{24}
return fileDescriptor_8d22e4ee2313e311, []int{25}
}
func (m *PBQuitTxReq) XXX_Unmarshal(b []byte) error {
......@@ -1682,7 +1779,7 @@ func (m *PBQueryReq) Reset() { *m = PBQueryReq{} }
func (m *PBQueryReq) String() string { return proto.CompactTextString(m) }
func (*PBQueryReq) ProtoMessage() {}
func (*PBQueryReq) Descriptor() ([]byte, []int) {
return fileDescriptor_8d22e4ee2313e311, []int{25}
return fileDescriptor_8d22e4ee2313e311, []int{26}
}
func (m *PBQueryReq) XXX_Unmarshal(b []byte) error {
......@@ -1728,6 +1825,7 @@ func init() {
proto.RegisterType((*PBGameContinue)(nil), "types.PBGameContinue")
proto.RegisterType((*PBGameQuit)(nil), "types.PBGameQuit")
proto.RegisterType((*PBGameQuery)(nil), "types.PBGameQuery")
proto.RegisterType((*PBGamePlay)(nil), "types.PBGamePlay")
proto.RegisterType((*QueryPBGameListByStatusAndPlayerNum)(nil), "types.QueryPBGameListByStatusAndPlayerNum")
proto.RegisterType((*PBGameRecord)(nil), "types.PBGameRecord")
proto.RegisterType((*PBGameIndexRecord)(nil), "types.PBGameIndexRecord")
......@@ -1749,71 +1847,73 @@ func init() {
func init() { proto.RegisterFile("pokerbull.proto", fileDescriptor_8d22e4ee2313e311) }
var fileDescriptor_8d22e4ee2313e311 = []byte{
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}
......@@ -46,6 +46,7 @@ func (t *PokerBullType) GetTypeMap() map[string]int32 {
"Continue": PBGameActionContinue,
"Quit": PBGameActionQuit,
"Query": PBGameActionQuery,
"Play": PBGameActionPlay,
}
}
......@@ -56,5 +57,6 @@ func (t *PokerBullType) GetLogMap() map[int64]*types.LogInfo {
TyLogPBGameContinue: {Ty: reflect.TypeOf(ReceiptPBGame{}), Name: "TyLogPBGameContinue"},
TyLogPBGameQuit: {Ty: reflect.TypeOf(ReceiptPBGame{}), Name: "TyLogPBGameQuit"},
TyLogPBGameQuery: {Ty: reflect.TypeOf(ReceiptPBGame{}), Name: "TyLogPBGameQuery"},
TyLogPBGamePlay: {Ty: reflect.TypeOf(ReceiptPBGame{}), Name: "TyLogPBGamePlay"},
}
}
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