Commit bcc351de authored by pengjun's avatar pengjun Committed by vipwzw

#302 修复节点时区不一致引起的statehash不同

parent fe703ac7
......@@ -10,7 +10,6 @@ import (
"strconv"
"strings"
"time"
"github.com/33cn/chain33/account"
"github.com/33cn/chain33/common"
......@@ -510,7 +509,7 @@ func (action *Action) newGame(gameID string, start *pkt.PBGameStart) (*pkt.Poker
game = &pkt.PokerBull{
GameId: gameID,
Status: pkt.PBGameActionStart,
StartTime: time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05"),
StartTime: action.blocktime,
StartTxHash: gameID,
Value: start.GetValue(),
Poker: NewPoker(),
......@@ -649,7 +648,6 @@ func (action *Action) GameStart(start *pkt.PBGameStart) (*types.Receipt, error)
Address: action.fromaddr,
TxHash: txrng,
Ready: false,
MatchTime: time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05"),
})
// 如果人数达标,则发牌计算斗牛结果
......@@ -759,7 +757,6 @@ func (action *Action) GameContinue(pbcontinue *pkt.PBGameContinue) (*types.Recei
}
pbplayer.TxHash = txrng
pbplayer.Ready = true
pbplayer.MatchTime = time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05")
if getReadyPlayerNum(game.Players) == int(game.PlayerNum) {
logger.Info(fmt.Sprintf("Game starting: %s round: %d", game.GameId, game.Round))
......@@ -864,7 +861,7 @@ func (action *Action) GameQuit(pbquit *pkt.PBGameQuit) (*types.Receipt, error) {
game.Status = pkt.PBGameActionQuit
game.PrevIndex = game.Index
game.Index = action.getIndex(game)
game.QuitTime = time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05")
game.QuitTime = action.blocktime
game.QuitTxHash = common.ToHex(action.txhash)
receiptLog := action.GetReceiptLog(game)
......@@ -946,7 +943,6 @@ func (action *Action) GamePlay(pbplay *pkt.PBGamePlay) (*types.Receipt, error) {
// 更新玩家信息
for i, player := range game.Players {
player.TxHash = rands[i]
player.MatchTime = time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05")
}
game.Round++
......@@ -974,14 +970,13 @@ func (action *Action) GamePlay(pbplay *pkt.PBGamePlay) (*types.Receipt, error) {
player := &pkt.PBPlayer{
Address: addr,
TxHash: rands[i],
MatchTime: time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05"),
}
game.Players = append(game.Players, player)
}
game.Status = pkt.PBGameActionQuit // 更新游戏状态
game.PreStatus = pkt.PBGameActionStart
game.QuitTime = time.Unix(action.blocktime, 0).Format("2006-01-02 15:04:05")
game.QuitTime = action.blocktime
game.QuitTxHash = common.ToHex(action.txhash)
}
......
......@@ -6,7 +6,7 @@ package types;
message PokerBull {
string gameId = 1; //默认是由创建这局游戏的txHash作为gameId
int32 status = 2; // Start 1 -> Continue 2 -> Quit 3
string startTime = 3; //开始时间
int64 startTime = 3; //开始时间
string startTxHash = 4; //游戏启动交易hash
int64 value = 5; //赌注
PBPoker poker = 6; //扑克牌
......@@ -15,7 +15,7 @@ message PokerBull {
repeated PBResult results = 9; //游戏结果集
int64 index = 10; //索引
int64 prevIndex = 11; //上级索引
string quitTime = 12; //游戏结束时间
int64 quitTime = 12; //游戏结束时间
string quitTxHash = 13; //游戏结束交易hash
string dealerAddr = 14; //下局庄家地址
bool isWaiting = 15; //游戏是否处于等待状态
......@@ -30,7 +30,6 @@ message PBHand {
string address = 3; //玩家地址
bool isWin = 4; //是否赢庄家
int32 leverage = 5; //赌注倍数
string roundTime = 6; //本回合开始时间
}
//玩家
......@@ -39,7 +38,6 @@ message PBPlayer {
string address = 2; //玩家地址
int64 txHash = 3; //发牌随机数因子txhash的整数格式
bool ready = 4; //continue状态下,是否ready
string matchTime = 5; //玩家匹配时间
}
//本局游戏结果
......
......@@ -5,9 +5,8 @@ package types
import (
fmt "fmt"
math "math"
proto "github.com/golang/protobuf/proto"
math "math"
)
// Reference imports to suppress errors if they are not otherwise used.
......@@ -25,7 +24,7 @@ const _ = proto.ProtoPackageIsVersion2 // please upgrade the proto package
type PokerBull struct {
GameId string `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
Status int32 `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
StartTime string `protobuf:"bytes,3,opt,name=startTime,proto3" json:"startTime,omitempty"`
StartTime int64 `protobuf:"varint,3,opt,name=startTime,proto3" json:"startTime,omitempty"`
StartTxHash string `protobuf:"bytes,4,opt,name=startTxHash,proto3" json:"startTxHash,omitempty"`
Value int64 `protobuf:"varint,5,opt,name=value,proto3" json:"value,omitempty"`
Poker *PBPoker `protobuf:"bytes,6,opt,name=poker,proto3" json:"poker,omitempty"`
......@@ -34,7 +33,7 @@ type PokerBull struct {
Results []*PBResult `protobuf:"bytes,9,rep,name=results,proto3" json:"results,omitempty"`
Index int64 `protobuf:"varint,10,opt,name=index,proto3" json:"index,omitempty"`
PrevIndex int64 `protobuf:"varint,11,opt,name=prevIndex,proto3" json:"prevIndex,omitempty"`
QuitTime string `protobuf:"bytes,12,opt,name=quitTime,proto3" json:"quitTime,omitempty"`
QuitTime int64 `protobuf:"varint,12,opt,name=quitTime,proto3" json:"quitTime,omitempty"`
QuitTxHash string `protobuf:"bytes,13,opt,name=quitTxHash,proto3" json:"quitTxHash,omitempty"`
DealerAddr string `protobuf:"bytes,14,opt,name=dealerAddr,proto3" json:"dealerAddr,omitempty"`
IsWaiting bool `protobuf:"varint,15,opt,name=isWaiting,proto3" json:"isWaiting,omitempty"`
......@@ -84,11 +83,11 @@ func (m *PokerBull) GetStatus() int32 {
return 0
}
func (m *PokerBull) GetStartTime() string {
func (m *PokerBull) GetStartTime() int64 {
if m != nil {
return m.StartTime
}
return ""
return 0
}
func (m *PokerBull) GetStartTxHash() string {
......@@ -147,11 +146,11 @@ func (m *PokerBull) GetPrevIndex() int64 {
return 0
}
func (m *PokerBull) GetQuitTime() string {
func (m *PokerBull) GetQuitTime() int64 {
if m != nil {
return m.QuitTime
}
return ""
return 0
}
func (m *PokerBull) GetQuitTxHash() string {
......@@ -196,7 +195,6 @@ type PBHand struct {
Address string `protobuf:"bytes,3,opt,name=address,proto3" json:"address,omitempty"`
IsWin bool `protobuf:"varint,4,opt,name=isWin,proto3" json:"isWin,omitempty"`
Leverage int32 `protobuf:"varint,5,opt,name=leverage,proto3" json:"leverage,omitempty"`
RoundTime string `protobuf:"bytes,6,opt,name=roundTime,proto3" json:"roundTime,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
......@@ -262,20 +260,12 @@ func (m *PBHand) GetLeverage() int32 {
return 0
}
func (m *PBHand) GetRoundTime() string {
if m != nil {
return m.RoundTime
}
return ""
}
//玩家
type PBPlayer struct {
Hands []*PBHand `protobuf:"bytes,1,rep,name=hands,proto3" json:"hands,omitempty"`
Address string `protobuf:"bytes,2,opt,name=address,proto3" json:"address,omitempty"`
TxHash int64 `protobuf:"varint,3,opt,name=txHash,proto3" json:"txHash,omitempty"`
Ready bool `protobuf:"varint,4,opt,name=ready,proto3" json:"ready,omitempty"`
MatchTime string `protobuf:"bytes,5,opt,name=matchTime,proto3" json:"matchTime,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
......@@ -334,13 +324,6 @@ func (m *PBPlayer) GetReady() bool {
return false
}
func (m *PBPlayer) GetMatchTime() string {
if m != nil {
return m.MatchTime
}
return ""
}
//本局游戏结果
type PBResult struct {
Hands []*PBHand `protobuf:"bytes,1,rep,name=hands,proto3" json:"hands,omitempty"`
......@@ -1848,73 +1831,71 @@ func init() {
func init() { proto.RegisterFile("pokerbull.proto", fileDescriptor_8d22e4ee2313e311) }
var fileDescriptor_8d22e4ee2313e311 = []byte{
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