Commit 0c4557b7 authored by 张振华's avatar 张振华

refactor

parent 2bea5d2e
...@@ -11,7 +11,7 @@ import ( ...@@ -11,7 +11,7 @@ import (
jsonrpc "github.com/33cn/chain33/rpc/jsonclient" jsonrpc "github.com/33cn/chain33/rpc/jsonclient"
rpctypes "github.com/33cn/chain33/rpc/types" rpctypes "github.com/33cn/chain33/rpc/types"
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
"github.com/spf13/cobra" "github.com/spf13/cobra"
) )
...@@ -80,8 +80,8 @@ func guessStart(cmd *cobra.Command, args []string) { ...@@ -80,8 +80,8 @@ func guessStart(cmd *cobra.Command, args []string) {
payload := fmt.Sprintf("{\"topic\":\"%s\", \"options\":\"%s\", \"category\":\"%s\", \"maxBetHeight\":%d, \"maxBetsOneTime\":%d,\"maxBetsNumber\":%d,\"devFeeFactor\":%d,\"platFeeFactor\":%d,\"expireHeight\":%d,\"devFeeAddr\":\"%s\",\"platFeeAddr\":\"%s\"}", topic, options, category, maxBetHeight, maxBetsOneTime, maxBetsNumber, devFeeFactor, platFeeFactor, expireHeight, devFeeAddr, platFeeAddr) payload := fmt.Sprintf("{\"topic\":\"%s\", \"options\":\"%s\", \"category\":\"%s\", \"maxBetHeight\":%d, \"maxBetsOneTime\":%d,\"maxBetsNumber\":%d,\"devFeeFactor\":%d,\"platFeeFactor\":%d,\"expireHeight\":%d,\"devFeeAddr\":\"%s\",\"platFeeAddr\":\"%s\"}", topic, options, category, maxBetHeight, maxBetsOneTime, maxBetsNumber, devFeeFactor, platFeeFactor, expireHeight, devFeeAddr, platFeeAddr)
params := &rpctypes.CreateTxIn{ params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.GuessX), Execer: types.ExecName(gty.GuessX),
ActionName: pkt.CreateStartTx, ActionName: gty.CreateStartTx,
Payload: []byte(payload), Payload: []byte(payload),
} }
...@@ -119,8 +119,8 @@ func guessBet(cmd *cobra.Command, args []string) { ...@@ -119,8 +119,8 @@ func guessBet(cmd *cobra.Command, args []string) {
payload := fmt.Sprintf("{\"gameID\":\"%s\", \"option\":\"%s\", \"betsNum\":%d}", gameID, option, betsNumber) payload := fmt.Sprintf("{\"gameID\":\"%s\", \"option\":\"%s\", \"betsNum\":%d}", gameID, option, betsNumber)
params := &rpctypes.CreateTxIn{ params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.GuessX), Execer: types.ExecName(gty.GuessX),
ActionName: pkt.CreateBetTx, ActionName: gty.CreateBetTx,
Payload: []byte(payload), Payload: []byte(payload),
} }
...@@ -152,8 +152,8 @@ func guessStopBet(cmd *cobra.Command, args []string) { ...@@ -152,8 +152,8 @@ func guessStopBet(cmd *cobra.Command, args []string) {
payload := fmt.Sprintf("{\"gameID\":\"%s\"}", gameID) payload := fmt.Sprintf("{\"gameID\":\"%s\"}", gameID)
params := &rpctypes.CreateTxIn{ params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.GuessX), Execer: types.ExecName(gty.GuessX),
ActionName: pkt.CreateStopBetTx, ActionName: gty.CreateStopBetTx,
Payload: []byte(payload), Payload: []byte(payload),
} }
...@@ -184,8 +184,8 @@ func guessAbort(cmd *cobra.Command, args []string) { ...@@ -184,8 +184,8 @@ func guessAbort(cmd *cobra.Command, args []string) {
payload := fmt.Sprintf("{\"gameID\":\"%s\"}", gameID) payload := fmt.Sprintf("{\"gameID\":\"%s\"}", gameID)
params := &rpctypes.CreateTxIn{ params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.GuessX), Execer: types.ExecName(gty.GuessX),
ActionName: pkt.CreateAbortTx, ActionName: gty.CreateAbortTx,
Payload: []byte(payload), Payload: []byte(payload),
} }
...@@ -220,8 +220,8 @@ func guessPublish(cmd *cobra.Command, args []string) { ...@@ -220,8 +220,8 @@ func guessPublish(cmd *cobra.Command, args []string) {
payload := fmt.Sprintf("{\"gameID\":\"%s\",\"result\":\"%s\"}", gameID, result) payload := fmt.Sprintf("{\"gameID\":\"%s\",\"result\":\"%s\"}", gameID, result)
params := &rpctypes.CreateTxIn{ params := &rpctypes.CreateTxIn{
Execer: types.ExecName(pkt.GuessX), Execer: types.ExecName(gty.GuessX),
ActionName: pkt.CreatePublishTx, ActionName: gty.CreatePublishTx,
Payload: []byte(payload), Payload: []byte(payload),
} }
...@@ -264,7 +264,7 @@ func guessQuery(cmd *cobra.Command, args []string) { ...@@ -264,7 +264,7 @@ func guessQuery(cmd *cobra.Command, args []string) {
category, _ := cmd.Flags().GetString("category") category, _ := cmd.Flags().GetString("category")
var params rpctypes.Query4Jrpc var params rpctypes.Query4Jrpc
params.Execer = pkt.GuessX params.Execer = gty.GuessX
//query type, //query type,
//1:QueryGamesByIds, //1:QueryGamesByIds,
...@@ -278,91 +278,91 @@ func guessQuery(cmd *cobra.Command, args []string) { ...@@ -278,91 +278,91 @@ func guessQuery(cmd *cobra.Command, args []string) {
switch ty { switch ty {
case 1: case 1:
gameIds := strings.Split(gameIDs, ";") gameIds := strings.Split(gameIDs, ";")
req := &pkt.QueryGuessGameInfos{ req := &gty.QueryGuessGameInfos{
GameIDs: gameIds, GameIDs: gameIds,
} }
params.FuncName = pkt.FuncNameQueryGamesByIDs params.FuncName = gty.FuncNameQueryGamesByIDs
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.ReplyGuessGameInfos var res gty.ReplyGuessGameInfos
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 2: case 2:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
GameID: gameID, GameID: gameID,
} }
params.FuncName = pkt.FuncNameQueryGameByID params.FuncName = gty.FuncNameQueryGameByID
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.ReplyGuessGameInfo var res gty.ReplyGuessGameInfo
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 3: case 3:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
Addr: addr, Addr: addr,
Index: index, Index: index,
} }
params.FuncName = pkt.FuncNameQueryGameByAddr params.FuncName = gty.FuncNameQueryGameByAddr
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.GuessGameRecords var res gty.GuessGameRecords
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 4: case 4:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
Status: status, Status: status,
Index: index, Index: index,
} }
params.FuncName = pkt.FuncNameQueryGameByStatus params.FuncName = gty.FuncNameQueryGameByStatus
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.GuessGameRecords var res gty.GuessGameRecords
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 5: case 5:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
AdminAddr: adminAddr, AdminAddr: adminAddr,
Index: index, Index: index,
} }
params.FuncName = pkt.FuncNameQueryGameByAdminAddr params.FuncName = gty.FuncNameQueryGameByAdminAddr
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.GuessGameRecords var res gty.GuessGameRecords
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 6: case 6:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
Addr: addr, Addr: addr,
Status: status, Status: status,
Index: index, Index: index,
} }
params.FuncName = pkt.FuncNameQueryGameByAddrStatus params.FuncName = gty.FuncNameQueryGameByAddrStatus
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.GuessGameRecords var res gty.GuessGameRecords
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 7: case 7:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
AdminAddr: adminAddr, AdminAddr: adminAddr,
Status: status, Status: status,
Index: index, Index: index,
} }
params.FuncName = pkt.FuncNameQueryGameByAdminStatus params.FuncName = gty.FuncNameQueryGameByAdminStatus
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.GuessGameRecords var res gty.GuessGameRecords
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
case 8: case 8:
req := &pkt.QueryGuessGameInfo{ req := &gty.QueryGuessGameInfo{
Category: category, Category: category,
Status: status, Status: status,
Index: index, Index: index,
} }
params.FuncName = pkt.FuncNameQueryGameByCategoryStatus params.FuncName = gty.FuncNameQueryGameByCategoryStatus
params.Payload = types.MustPBToJSON(req) params.Payload = types.MustPBToJSON(req)
var res pkt.GuessGameRecords var res gty.GuessGameRecords
ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res) ctx := jsonrpc.NewRPCCtx(rpcLaddr, "Chain33.Query", params, &res)
ctx.Run() ctx.Run()
} }
......
...@@ -6,35 +6,35 @@ package executor ...@@ -6,35 +6,35 @@ package executor
import ( import (
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
//Exec_Start Guess执行器创建游戏 //Exec_Start Guess执行器创建游戏
func (c *Guess) Exec_Start(payload *pkt.GuessGameStart, tx *types.Transaction, index int) (*types.Receipt, error) { func (c *Guess) Exec_Start(payload *gty.GuessGameStart, tx *types.Transaction, index int) (*types.Receipt, error) {
action := NewAction(c, tx, index) action := NewAction(c, tx, index)
return action.GameStart(payload) return action.GameStart(payload)
} }
//Exec_Bet Guess执行器参与游戏 //Exec_Bet Guess执行器参与游戏
func (c *Guess) Exec_Bet(payload *pkt.GuessGameBet, tx *types.Transaction, index int) (*types.Receipt, error) { func (c *Guess) Exec_Bet(payload *gty.GuessGameBet, tx *types.Transaction, index int) (*types.Receipt, error) {
action := NewAction(c, tx, index) action := NewAction(c, tx, index)
return action.GameBet(payload) return action.GameBet(payload)
} }
//Exec_StopBet Guess执行器停止游戏下注 //Exec_StopBet Guess执行器停止游戏下注
func (c *Guess) Exec_StopBet(payload *pkt.GuessGameStopBet, tx *types.Transaction, index int) (*types.Receipt, error) { func (c *Guess) Exec_StopBet(payload *gty.GuessGameStopBet, tx *types.Transaction, index int) (*types.Receipt, error) {
action := NewAction(c, tx, index) action := NewAction(c, tx, index)
return action.GameStopBet(payload) return action.GameStopBet(payload)
} }
//Exec_Publish Guess执行器公布游戏结果 //Exec_Publish Guess执行器公布游戏结果
func (c *Guess) Exec_Publish(payload *pkt.GuessGamePublish, tx *types.Transaction, index int) (*types.Receipt, error) { func (c *Guess) Exec_Publish(payload *gty.GuessGamePublish, tx *types.Transaction, index int) (*types.Receipt, error) {
action := NewAction(c, tx, index) action := NewAction(c, tx, index)
return action.GamePublish(payload) return action.GamePublish(payload)
} }
//Exec_Abort Guess执行器撤销未结束游戏 //Exec_Abort Guess执行器撤销未结束游戏
func (c *Guess) Exec_Abort(payload *pkt.GuessGameAbort, tx *types.Transaction, index int) (*types.Receipt, error) { func (c *Guess) Exec_Abort(payload *gty.GuessGameAbort, tx *types.Transaction, index int) (*types.Receipt, error) {
action := NewAction(c, tx, index) action := NewAction(c, tx, index)
return action.GameAbort(payload) return action.GameAbort(payload)
} }
...@@ -6,18 +6,18 @@ package executor ...@@ -6,18 +6,18 @@ package executor
import ( import (
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
func (g *Guess) rollbackIndex(log *pkt.ReceiptGuessGame) (kvs []*types.KeyValue) { func (g *Guess) rollbackIndex(log *gty.ReceiptGuessGame) (kvs []*types.KeyValue) {
//新创建游戏,将增加的记录都删除掉 //新创建游戏,将增加的记录都删除掉
if log.Status == pkt.GuessGameStatusStart { if log.Status == gty.GuessGameStatusStart {
//kvs = append(kvs, addGuessGameAddrIndexKey(log.Status, log.Addr, log.GameId, log.Index)) //kvs = append(kvs, addGuessGameAddrIndexKey(log.Status, log.Addr, log.GameId, log.Index))
kvs = append(kvs, delGuessGameStatusIndexKey(log.Status, log.Index)) kvs = append(kvs, delGuessGameStatusIndexKey(log.Status, log.Index))
kvs = append(kvs, delGuessGameAdminIndexKey(log.AdminAddr, log.Index)) kvs = append(kvs, delGuessGameAdminIndexKey(log.AdminAddr, log.Index))
kvs = append(kvs, delGuessGameAdminStatusIndexKey(log.Status, log.AdminAddr, log.Index)) kvs = append(kvs, delGuessGameAdminStatusIndexKey(log.Status, log.AdminAddr, log.Index))
kvs = append(kvs, delGuessGameCategoryStatusIndexKey(log.Status, log.Category, log.Index)) kvs = append(kvs, delGuessGameCategoryStatusIndexKey(log.Status, log.Category, log.Index))
} else if log.Status == pkt.GuessGameStatusBet { } else if log.Status == gty.GuessGameStatusBet {
//如果是下注状态,则有用户进行了下注操作,对这些记录进行删除 //如果是下注状态,则有用户进行了下注操作,对这些记录进行删除
kvs = append(kvs, delGuessGameAddrIndexKey(log.Addr, log.Index)) kvs = append(kvs, delGuessGameAddrIndexKey(log.Addr, log.Index))
kvs = append(kvs, delGuessGameAddrStatusIndexKey(log.Status, log.Addr, log.Index)) kvs = append(kvs, delGuessGameAddrStatusIndexKey(log.Status, log.Addr, log.Index))
...@@ -64,8 +64,8 @@ func (g *Guess) execDelLocal(receiptData *types.ReceiptData) (*types.LocalDBSet, ...@@ -64,8 +64,8 @@ func (g *Guess) execDelLocal(receiptData *types.ReceiptData) (*types.LocalDBSet,
for _, log := range receiptData.Logs { for _, log := range receiptData.Logs {
switch log.GetTy() { switch log.GetTy() {
case pkt.TyLogGuessGameStart, pkt.TyLogGuessGameBet, pkt.TyLogGuessGameStopBet, pkt.TyLogGuessGameAbort, pkt.TyLogGuessGamePublish, pkt.TyLogGuessGameTimeout: case gty.TyLogGuessGameStart, gty.TyLogGuessGameBet, gty.TyLogGuessGameStopBet, gty.TyLogGuessGameAbort, gty.TyLogGuessGamePublish, gty.TyLogGuessGameTimeout:
receiptGame := &pkt.ReceiptGuessGame{} receiptGame := &gty.ReceiptGuessGame{}
if err := types.Decode(log.Log, receiptGame); err != nil { if err := types.Decode(log.Log, receiptGame); err != nil {
return nil, err return nil, err
} }
...@@ -77,21 +77,21 @@ func (g *Guess) execDelLocal(receiptData *types.ReceiptData) (*types.LocalDBSet, ...@@ -77,21 +77,21 @@ func (g *Guess) execDelLocal(receiptData *types.ReceiptData) (*types.LocalDBSet,
} }
//ExecDelLocal_Start Guess执行器Start交易撤销 //ExecDelLocal_Start Guess执行器Start交易撤销
func (g *Guess) ExecDelLocal_Start(payload *pkt.GuessGameStart, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecDelLocal_Start(payload *gty.GuessGameStart, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecDelLocal_Bet Guess执行器Bet交易撤销 //ExecDelLocal_Bet Guess执行器Bet交易撤销
func (g *Guess) ExecDelLocal_Bet(payload *pkt.GuessGameBet, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecDelLocal_Bet(payload *gty.GuessGameBet, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecDelLocal_Publish Guess执行器Publish交易撤销 //ExecDelLocal_Publish Guess执行器Publish交易撤销
func (g *Guess) ExecDelLocal_Publish(payload *pkt.GuessGamePublish, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecDelLocal_Publish(payload *gty.GuessGamePublish, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecDelLocal_Abort Guess执行器Abort交易撤销 //ExecDelLocal_Abort Guess执行器Abort交易撤销
func (g *Guess) ExecDelLocal_Abort(payload *pkt.GuessGameAbort, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecDelLocal_Abort(payload *gty.GuessGameAbort, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
...@@ -6,18 +6,18 @@ package executor ...@@ -6,18 +6,18 @@ package executor
import ( import (
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
func (g *Guess) updateIndex(log *pkt.ReceiptGuessGame) (kvs []*types.KeyValue) { func (g *Guess) updateIndex(log *gty.ReceiptGuessGame) (kvs []*types.KeyValue) {
//新创建游戏 //新创建游戏
if log.Status == pkt.GuessGameStatusStart { if log.Status == gty.GuessGameStatusStart {
//kvs = append(kvs, addGuessGameAddrIndexKey(log.Status, log.Addr, log.GameId, log.Index)) //kvs = append(kvs, addGuessGameAddrIndexKey(log.Status, log.Addr, log.GameId, log.Index))
kvs = append(kvs, addGuessGameStatusIndexKey(log.Status, log.GameID, log.Index)) kvs = append(kvs, addGuessGameStatusIndexKey(log.Status, log.GameID, log.Index))
kvs = append(kvs, addGuessGameAdminIndexKey(log.Status, log.AdminAddr, log.GameID, log.Index)) kvs = append(kvs, addGuessGameAdminIndexKey(log.Status, log.AdminAddr, log.GameID, log.Index))
kvs = append(kvs, addGuessGameAdminStatusIndexKey(log.Status, log.AdminAddr, log.GameID, log.Index)) kvs = append(kvs, addGuessGameAdminStatusIndexKey(log.Status, log.AdminAddr, log.GameID, log.Index))
kvs = append(kvs, addGuessGameCategoryStatusIndexKey(log.Status, log.Category, log.GameID, log.Index)) kvs = append(kvs, addGuessGameCategoryStatusIndexKey(log.Status, log.Category, log.GameID, log.Index))
} else if log.Status == pkt.GuessGameStatusBet { } else if log.Status == gty.GuessGameStatusBet {
//如果是下注状态,则有用户进行了下注操作 //如果是下注状态,则有用户进行了下注操作
kvs = append(kvs, addGuessGameAddrIndexKey(log.Status, log.Addr, log.GameID, log.Index)) kvs = append(kvs, addGuessGameAddrIndexKey(log.Status, log.Addr, log.GameID, log.Index))
kvs = append(kvs, addGuessGameAddrStatusIndexKey(log.Status, log.Addr, log.GameID, log.Index)) kvs = append(kvs, addGuessGameAddrStatusIndexKey(log.Status, log.Addr, log.GameID, log.Index))
...@@ -62,8 +62,8 @@ func (g *Guess) execLocal(receipt *types.ReceiptData) (*types.LocalDBSet, error) ...@@ -62,8 +62,8 @@ func (g *Guess) execLocal(receipt *types.ReceiptData) (*types.LocalDBSet, error)
} }
for i := 0; i < len(receipt.Logs); i++ { for i := 0; i < len(receipt.Logs); i++ {
item := receipt.Logs[i] item := receipt.Logs[i]
if item.Ty >= pkt.TyLogGuessGameStart && item.Ty <= pkt.TyLogGuessGameTimeout { if item.Ty >= gty.TyLogGuessGameStart && item.Ty <= gty.TyLogGuessGameTimeout {
var Gamelog pkt.ReceiptGuessGame var Gamelog gty.ReceiptGuessGame
err := types.Decode(item.Log, &Gamelog) err := types.Decode(item.Log, &Gamelog)
if err != nil { if err != nil {
panic(err) //数据错误了,已经被修改了 panic(err) //数据错误了,已经被修改了
...@@ -76,26 +76,26 @@ func (g *Guess) execLocal(receipt *types.ReceiptData) (*types.LocalDBSet, error) ...@@ -76,26 +76,26 @@ func (g *Guess) execLocal(receipt *types.ReceiptData) (*types.LocalDBSet, error)
} }
//ExecLocal_Start method //ExecLocal_Start method
func (g *Guess) ExecLocal_Start(payload *pkt.GuessGameStart, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecLocal_Start(payload *gty.GuessGameStart, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecLocal_Bet method //ExecLocal_Bet method
func (g *Guess) ExecLocal_Bet(payload *pkt.GuessGameBet, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecLocal_Bet(payload *gty.GuessGameBet, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecLocal_StopBet method //ExecLocal_StopBet method
func (g *Guess) ExecLocal_StopBet(payload *pkt.GuessGameStopBet, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecLocal_StopBet(payload *gty.GuessGameStopBet, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecLocal_Publish method //ExecLocal_Publish method
func (g *Guess) ExecLocal_Publish(payload *pkt.GuessGamePublish, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecLocal_Publish(payload *gty.GuessGamePublish, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
//ExecLocal_Abort method //ExecLocal_Abort method
func (g *Guess) ExecLocal_Abort(payload *pkt.GuessGameAbort, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) { func (g *Guess) ExecLocal_Abort(payload *gty.GuessGameAbort, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error) {
return g.execLocal(receiptData) return g.execLocal(receiptData)
} }
...@@ -8,12 +8,12 @@ import ( ...@@ -8,12 +8,12 @@ import (
log "github.com/33cn/chain33/common/log/log15" log "github.com/33cn/chain33/common/log/log15"
drivers "github.com/33cn/chain33/system/dapp" drivers "github.com/33cn/chain33/system/dapp"
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
var logger = log.New("module", "execs.guess") var logger = log.New("module", "execs.guess")
var driverName = pkt.GuessX var driverName = gty.GuessX
func init() { func init() {
ety := types.LoadExecutorType(driverName) ety := types.LoadExecutorType(driverName)
...@@ -57,7 +57,7 @@ func GetName() string { ...@@ -57,7 +57,7 @@ func GetName() string {
//GetDriverName 获取Guess执行器的名称 //GetDriverName 获取Guess执行器的名称
func (g *Guess) GetDriverName() string { func (g *Guess) GetDriverName() string {
return pkt.GuessX return gty.GuessX
} }
/* /*
......
...@@ -18,7 +18,7 @@ import ( ...@@ -18,7 +18,7 @@ import (
dbm "github.com/33cn/chain33/common/db" dbm "github.com/33cn/chain33/common/db"
"github.com/33cn/chain33/system/dapp" "github.com/33cn/chain33/system/dapp"
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
const ( const (
...@@ -115,18 +115,18 @@ func (action *Action) CheckExecAccountBalance(fromAddr string, ToFrozen, ToActiv ...@@ -115,18 +115,18 @@ func (action *Action) CheckExecAccountBalance(fromAddr string, ToFrozen, ToActiv
//Key State数据库中存储记录的Key值格式转换 //Key State数据库中存储记录的Key值格式转换
func Key(id string) (key []byte) { func Key(id string) (key []byte) {
//key = append(key, []byte("mavl-"+types.ExecName(pkt.GuessX)+"-")...) //key = append(key, []byte("mavl-"+types.ExecName(pkt.GuessX)+"-")...)
key = append(key, []byte("mavl-"+pkt.GuessX+"-")...) key = append(key, []byte("mavl-"+gty.GuessX+"-")...)
key = append(key, []byte(id)...) key = append(key, []byte(id)...)
return key return key
} }
func readGame(db dbm.KV, id string) (*pkt.GuessGame, error) { func readGame(db dbm.KV, id string) (*gty.GuessGame, error) {
data, err := db.Get(Key(id)) data, err := db.Get(Key(id))
if err != nil { if err != nil {
logger.Error("query data have err:", err.Error()) logger.Error("query data have err:", err.Error())
return nil, err return nil, err
} }
var game pkt.GuessGame var game gty.GuessGame
//decode //decode
err = types.Decode(data, &game) err = types.Decode(data, &game)
if err != nil { if err != nil {
...@@ -137,8 +137,8 @@ func readGame(db dbm.KV, id string) (*pkt.GuessGame, error) { ...@@ -137,8 +137,8 @@ func readGame(db dbm.KV, id string) (*pkt.GuessGame, error) {
} }
//Infos 根据游戏id列表查询多个游戏详情信息 //Infos 根据游戏id列表查询多个游戏详情信息
func Infos(db dbm.KV, infos *pkt.QueryGuessGameInfos) (types.Message, error) { func Infos(db dbm.KV, infos *gty.QueryGuessGameInfos) (types.Message, error) {
var games []*pkt.GuessGame var games []*gty.GuessGame
for i := 0; i < len(infos.GameIDs); i++ { for i := 0; i < len(infos.GameIDs); i++ {
id := infos.GameIDs[i] id := infos.GameIDs[i]
game, err := readGame(db, id) game, err := readGame(db, id)
...@@ -147,7 +147,7 @@ func Infos(db dbm.KV, infos *pkt.QueryGuessGameInfos) (types.Message, error) { ...@@ -147,7 +147,7 @@ func Infos(db dbm.KV, infos *pkt.QueryGuessGameInfos) (types.Message, error) {
} }
games = append(games, game) games = append(games, game)
} }
return &pkt.ReplyGuessGameInfos{Games: games}, nil return &gty.ReplyGuessGameInfos{Games: games}, nil
} }
func getGameListByAddr(db dbm.Lister, addr string, index int64) (types.Message, error) { func getGameListByAddr(db dbm.Lister, addr string, index int64) (types.Message, error) {
...@@ -162,9 +162,9 @@ func getGameListByAddr(db dbm.Lister, addr string, index int64) (types.Message, ...@@ -162,9 +162,9 @@ func getGameListByAddr(db dbm.Lister, addr string, index int64) (types.Message,
return nil, err return nil, err
} }
var records []*pkt.GuessGameRecord var records []*gty.GuessGameRecord
for _, value := range values { for _, value := range values {
var record pkt.GuessGameRecord var record gty.GuessGameRecord
err := types.Decode(value, &record) err := types.Decode(value, &record)
if err != nil { if err != nil {
continue continue
...@@ -172,7 +172,7 @@ func getGameListByAddr(db dbm.Lister, addr string, index int64) (types.Message, ...@@ -172,7 +172,7 @@ func getGameListByAddr(db dbm.Lister, addr string, index int64) (types.Message,
records = append(records, &record) records = append(records, &record)
} }
return &pkt.GuessGameRecords{Records: records}, nil return &gty.GuessGameRecords{Records: records}, nil
} }
func getGameListByAdminAddr(db dbm.Lister, addr string, index int64) (types.Message, error) { func getGameListByAdminAddr(db dbm.Lister, addr string, index int64) (types.Message, error) {
...@@ -187,9 +187,9 @@ func getGameListByAdminAddr(db dbm.Lister, addr string, index int64) (types.Mess ...@@ -187,9 +187,9 @@ func getGameListByAdminAddr(db dbm.Lister, addr string, index int64) (types.Mess
return nil, err return nil, err
} }
var records []*pkt.GuessGameRecord var records []*gty.GuessGameRecord
for _, value := range values { for _, value := range values {
var record pkt.GuessGameRecord var record gty.GuessGameRecord
err := types.Decode(value, &record) err := types.Decode(value, &record)
if err != nil { if err != nil {
continue continue
...@@ -197,7 +197,7 @@ func getGameListByAdminAddr(db dbm.Lister, addr string, index int64) (types.Mess ...@@ -197,7 +197,7 @@ func getGameListByAdminAddr(db dbm.Lister, addr string, index int64) (types.Mess
records = append(records, &record) records = append(records, &record)
} }
return &pkt.GuessGameRecords{Records: records}, nil return &gty.GuessGameRecords{Records: records}, nil
} }
func getGameListByStatus(db dbm.Lister, status int32, index int64) (types.Message, error) { func getGameListByStatus(db dbm.Lister, status int32, index int64) (types.Message, error) {
...@@ -212,9 +212,9 @@ func getGameListByStatus(db dbm.Lister, status int32, index int64) (types.Messag ...@@ -212,9 +212,9 @@ func getGameListByStatus(db dbm.Lister, status int32, index int64) (types.Messag
return nil, err return nil, err
} }
var records []*pkt.GuessGameRecord var records []*gty.GuessGameRecord
for _, value := range values { for _, value := range values {
var record pkt.GuessGameRecord var record gty.GuessGameRecord
err := types.Decode(value, &record) err := types.Decode(value, &record)
if err != nil { if err != nil {
continue continue
...@@ -222,7 +222,7 @@ func getGameListByStatus(db dbm.Lister, status int32, index int64) (types.Messag ...@@ -222,7 +222,7 @@ func getGameListByStatus(db dbm.Lister, status int32, index int64) (types.Messag
records = append(records, &record) records = append(records, &record)
} }
return &pkt.GuessGameRecords{Records: records}, nil return &gty.GuessGameRecords{Records: records}, nil
} }
func getGameListByAddrStatus(db dbm.Lister, addr string, status int32, index int64) (types.Message, error) { func getGameListByAddrStatus(db dbm.Lister, addr string, status int32, index int64) (types.Message, error) {
...@@ -237,9 +237,9 @@ func getGameListByAddrStatus(db dbm.Lister, addr string, status int32, index int ...@@ -237,9 +237,9 @@ func getGameListByAddrStatus(db dbm.Lister, addr string, status int32, index int
return nil, err return nil, err
} }
var records []*pkt.GuessGameRecord var records []*gty.GuessGameRecord
for _, value := range values { for _, value := range values {
var record pkt.GuessGameRecord var record gty.GuessGameRecord
err := types.Decode(value, &record) err := types.Decode(value, &record)
if err != nil { if err != nil {
continue continue
...@@ -247,7 +247,7 @@ func getGameListByAddrStatus(db dbm.Lister, addr string, status int32, index int ...@@ -247,7 +247,7 @@ func getGameListByAddrStatus(db dbm.Lister, addr string, status int32, index int
records = append(records, &record) records = append(records, &record)
} }
return &pkt.GuessGameRecords{Records: records}, nil return &gty.GuessGameRecords{Records: records}, nil
} }
func getGameListByAdminStatus(db dbm.Lister, admin string, status int32, index int64) (types.Message, error) { func getGameListByAdminStatus(db dbm.Lister, admin string, status int32, index int64) (types.Message, error) {
...@@ -262,9 +262,9 @@ func getGameListByAdminStatus(db dbm.Lister, admin string, status int32, index i ...@@ -262,9 +262,9 @@ func getGameListByAdminStatus(db dbm.Lister, admin string, status int32, index i
return nil, err return nil, err
} }
var records []*pkt.GuessGameRecord var records []*gty.GuessGameRecord
for _, value := range values { for _, value := range values {
var record pkt.GuessGameRecord var record gty.GuessGameRecord
err := types.Decode(value, &record) err := types.Decode(value, &record)
if err != nil { if err != nil {
continue continue
...@@ -272,7 +272,7 @@ func getGameListByAdminStatus(db dbm.Lister, admin string, status int32, index i ...@@ -272,7 +272,7 @@ func getGameListByAdminStatus(db dbm.Lister, admin string, status int32, index i
records = append(records, &record) records = append(records, &record)
} }
return &pkt.GuessGameRecords{Records: records}, nil return &gty.GuessGameRecords{Records: records}, nil
} }
func getGameListByCategoryStatus(db dbm.Lister, category string, status int32, index int64) (types.Message, error) { func getGameListByCategoryStatus(db dbm.Lister, category string, status int32, index int64) (types.Message, error) {
...@@ -287,9 +287,9 @@ func getGameListByCategoryStatus(db dbm.Lister, category string, status int32, i ...@@ -287,9 +287,9 @@ func getGameListByCategoryStatus(db dbm.Lister, category string, status int32, i
return nil, err return nil, err
} }
var records []*pkt.GuessGameRecord var records []*gty.GuessGameRecord
for _, value := range values { for _, value := range values {
var record pkt.GuessGameRecord var record gty.GuessGameRecord
err := types.Decode(value, &record) err := types.Decode(value, &record)
if err != nil { if err != nil {
continue continue
...@@ -297,10 +297,10 @@ func getGameListByCategoryStatus(db dbm.Lister, category string, status int32, i ...@@ -297,10 +297,10 @@ func getGameListByCategoryStatus(db dbm.Lister, category string, status int32, i
records = append(records, &record) records = append(records, &record)
} }
return &pkt.GuessGameRecords{Records: records}, nil return &gty.GuessGameRecords{Records: records}, nil
} }
func (action *Action) saveGame(game *pkt.GuessGame) (kvset []*types.KeyValue) { func (action *Action) saveGame(game *gty.GuessGame) (kvset []*types.KeyValue) {
value := types.Encode(game) value := types.Encode(game)
action.db.Set(Key(game.GetGameID()), value) action.db.Set(Key(game.GetGameID()), value)
kvset = append(kvset, &types.KeyValue{Key: Key(game.GameID), Value: value}) kvset = append(kvset, &types.KeyValue{Key: Key(game.GameID), Value: value})
...@@ -312,22 +312,22 @@ func (action *Action) getIndex() int64 { ...@@ -312,22 +312,22 @@ func (action *Action) getIndex() int64 {
} }
//GetReceiptLog 根据游戏信息生成收据记录 //GetReceiptLog 根据游戏信息生成收据记录
func (action *Action) GetReceiptLog(game *pkt.GuessGame, statusChange bool) *types.ReceiptLog { func (action *Action) GetReceiptLog(game *gty.GuessGame, statusChange bool) *types.ReceiptLog {
log := &types.ReceiptLog{} log := &types.ReceiptLog{}
r := &pkt.ReceiptGuessGame{} r := &gty.ReceiptGuessGame{}
r.Addr = action.fromaddr r.Addr = action.fromaddr
if game.Status == pkt.GuessGameStatusStart { if game.Status == gty.GuessGameStatusStart {
log.Ty = pkt.TyLogGuessGameStart log.Ty = gty.TyLogGuessGameStart
} else if game.Status == pkt.GuessGameStatusBet { } else if game.Status == gty.GuessGameStatusBet {
log.Ty = pkt.TyLogGuessGameBet log.Ty = gty.TyLogGuessGameBet
} else if game.Status == pkt.GuessGameStatusStopBet { } else if game.Status == gty.GuessGameStatusStopBet {
log.Ty = pkt.TyLogGuessGameStopBet log.Ty = gty.TyLogGuessGameStopBet
} else if game.Status == pkt.GuessGameStatusAbort { } else if game.Status == gty.GuessGameStatusAbort {
log.Ty = pkt.TyLogGuessGameAbort log.Ty = gty.TyLogGuessGameAbort
} else if game.Status == pkt.GuessGameStatusPublish { } else if game.Status == gty.GuessGameStatusPublish {
log.Ty = pkt.TyLogGuessGamePublish log.Ty = gty.TyLogGuessGamePublish
} else if game.Status == pkt.GuessGameStatusTimeOut { } else if game.Status == gty.GuessGameStatusTimeOut {
log.Ty = pkt.TyLogGuessGameTimeout log.Ty = gty.TyLogGuessGameTimeout
} }
r.Index = game.Index r.Index = game.Index
...@@ -342,12 +342,12 @@ func (action *Action) GetReceiptLog(game *pkt.GuessGame, statusChange bool) *typ ...@@ -342,12 +342,12 @@ func (action *Action) GetReceiptLog(game *pkt.GuessGame, statusChange bool) *typ
return log return log
} }
func (action *Action) readGame(id string) (*pkt.GuessGame, error) { func (action *Action) readGame(id string) (*gty.GuessGame, error) {
data, err := action.db.Get(Key(id)) data, err := action.db.Get(Key(id))
if err != nil { if err != nil {
return nil, err return nil, err
} }
var game pkt.GuessGame var game gty.GuessGame
//decode //decode
err = types.Decode(data, &game) err = types.Decode(data, &game)
if err != nil { if err != nil {
...@@ -357,10 +357,10 @@ func (action *Action) readGame(id string) (*pkt.GuessGame, error) { ...@@ -357,10 +357,10 @@ func (action *Action) readGame(id string) (*pkt.GuessGame, error) {
} }
// 新建一局游戏 // 新建一局游戏
func (action *Action) newGame(gameID string, start *pkt.GuessGameStart) (*pkt.GuessGame, error) { func (action *Action) newGame(gameID string, start *gty.GuessGameStart) (*gty.GuessGame, error) {
game := &pkt.GuessGame{ game := &gty.GuessGame{
GameID: gameID, GameID: gameID,
Status: pkt.GuessGameActionStart, Status: gty.GuessGameActionStart,
//StartTime: action.blocktime, //StartTime: action.blocktime,
StartTxHash: gameID, StartTxHash: gameID,
Topic: start.Topic, Topic: start.Topic,
...@@ -384,7 +384,7 @@ func (action *Action) newGame(gameID string, start *pkt.GuessGameStart) (*pkt.Gu ...@@ -384,7 +384,7 @@ func (action *Action) newGame(gameID string, start *pkt.GuessGameStart) (*pkt.Gu
} }
//GameStart 创建游戏动作执行 //GameStart 创建游戏动作执行
func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, error) { func (action *Action) GameStart(start *gty.GuessGameStart) (*types.Receipt, error) {
var logs []*types.ReceiptLog var logs []*types.ReceiptLog
var kv []*types.KeyValue var kv []*types.KeyValue
...@@ -403,7 +403,7 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro ...@@ -403,7 +403,7 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro
if start.MaxBetsNumber >= MaxBetsNumber { if start.MaxBetsNumber >= MaxBetsNumber {
logger.Error("GameStart", "addr", action.fromaddr, "execaddr", action.execaddr, logger.Error("GameStart", "addr", action.fromaddr, "execaddr", action.execaddr,
"err", fmt.Sprintf("The maximum bets number is %d which is less than start.MaxBetsNumber %d", int64(MaxBetsNumber), start.MaxBetsNumber)) "err", fmt.Sprintf("The maximum bets number is %d which is less than start.MaxBetsNumber %d", int64(MaxBetsNumber), start.MaxBetsNumber))
return nil, pkt.ErrOverBetsLimit return nil, gty.ErrOverBetsLimit
} }
if len(start.Topic) == 0 || len(start.Options) == 0 { if len(start.Topic) == 0 || len(start.Options) == 0 {
...@@ -440,7 +440,7 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro ...@@ -440,7 +440,7 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro
mainHeight := action.GetMainHeightByTxHash(action.txhash) mainHeight := action.GetMainHeightByTxHash(action.txhash)
if mainHeight < 0 { if mainHeight < 0 {
logger.Error("GameStart", "mainHeight", mainHeight) logger.Error("GameStart", "mainHeight", mainHeight)
return nil, pkt.ErrGuessStatus return nil, gty.ErrGuessStatus
} }
game.StartHeight = mainHeight game.StartHeight = mainHeight
} else { } else {
...@@ -449,10 +449,10 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro ...@@ -449,10 +449,10 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro
game.AdminAddr = action.fromaddr game.AdminAddr = action.fromaddr
game.PreIndex = 0 game.PreIndex = 0
game.Index = action.getIndex() game.Index = action.getIndex()
game.Status = pkt.GuessGameStatusStart game.Status = gty.GuessGameStatusStart
game.BetStat = &pkt.GuessBetStat{TotalBetTimes: 0, TotalBetsNumber: 0} game.BetStat = &gty.GuessBetStat{TotalBetTimes: 0, TotalBetsNumber: 0}
for i := 0; i < len(options); i++ { for i := 0; i < len(options); i++ {
item := &pkt.GuessBetStatItem{Option: options[i], BetsNumber: 0, BetsTimes: 0} item := &gty.GuessBetStatItem{Option: options[i], BetsNumber: 0, BetsTimes: 0}
game.BetStat.Items = append(game.BetStat.Items, item) game.BetStat.Items = append(game.BetStat.Items, item)
} }
...@@ -464,7 +464,7 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro ...@@ -464,7 +464,7 @@ func (action *Action) GameStart(start *pkt.GuessGameStart) (*types.Receipt, erro
} }
//GameBet 参与游戏动作执行 //GameBet 参与游戏动作执行
func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) { func (action *Action) GameBet(pbBet *gty.GuessGameBet) (*types.Receipt, error) {
var logs []*types.ReceiptLog var logs []*types.ReceiptLog
var kv []*types.KeyValue var kv []*types.KeyValue
...@@ -476,10 +476,10 @@ func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) { ...@@ -476,10 +476,10 @@ func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) {
} }
prevStatus := game.Status prevStatus := game.Status
if game.Status != pkt.GuessGameStatusStart && game.Status != pkt.GuessGameStatusBet { if game.Status != gty.GuessGameStatusStart && game.Status != gty.GuessGameStatusBet {
logger.Error("GameBet", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error", logger.Error("GameBet", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error",
game.GetStatus()) game.GetStatus())
return nil, pkt.ErrGuessStatus return nil, gty.ErrGuessStatus
} }
canBet := action.RefreshStatusByTime(game) canBet := action.RefreshStatusByTime(game)
...@@ -542,8 +542,8 @@ func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) { ...@@ -542,8 +542,8 @@ func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) {
kv = append(kv, receipt.KV...) kv = append(kv, receipt.KV...)
var receiptLog *types.ReceiptLog var receiptLog *types.ReceiptLog
if prevStatus != pkt.GuessGameStatusBet { if prevStatus != gty.GuessGameStatusBet {
action.ChangeStatus(game, pkt.GuessGameStatusBet) action.ChangeStatus(game, gty.GuessGameStatusBet)
action.AddGuessBet(game, pbBet) action.AddGuessBet(game, pbBet)
receiptLog = action.GetReceiptLog(game, true) receiptLog = action.GetReceiptLog(game, true)
} else { } else {
...@@ -558,7 +558,7 @@ func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) { ...@@ -558,7 +558,7 @@ func (action *Action) GameBet(pbBet *pkt.GuessGameBet) (*types.Receipt, error) {
} }
//GameStopBet 停止游戏下注动作执行 //GameStopBet 停止游戏下注动作执行
func (action *Action) GameStopBet(pbBet *pkt.GuessGameStopBet) (*types.Receipt, error) { func (action *Action) GameStopBet(pbBet *gty.GuessGameStopBet) (*types.Receipt, error) {
var logs []*types.ReceiptLog var logs []*types.ReceiptLog
var kv []*types.KeyValue var kv []*types.KeyValue
...@@ -569,20 +569,20 @@ func (action *Action) GameStopBet(pbBet *pkt.GuessGameStopBet) (*types.Receipt, ...@@ -569,20 +569,20 @@ func (action *Action) GameStopBet(pbBet *pkt.GuessGameStopBet) (*types.Receipt,
return nil, err return nil, err
} }
if game.Status != pkt.GuessGameStatusStart && game.Status != pkt.GuessGameStatusBet { if game.Status != gty.GuessGameStatusStart && game.Status != gty.GuessGameStatusBet {
logger.Error("GameBet", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error", logger.Error("GameBet", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error",
game.GetStatus()) game.GetStatus())
return nil, pkt.ErrGuessStatus return nil, gty.ErrGuessStatus
} }
//只有adminAddr可以发起stopBet //只有adminAddr可以发起stopBet
if game.AdminAddr != action.fromaddr { if game.AdminAddr != action.fromaddr {
logger.Error("GameStopBet", "addr", action.fromaddr, "execaddr", action.execaddr, "fromAddr is not adminAddr", logger.Error("GameStopBet", "addr", action.fromaddr, "execaddr", action.execaddr, "fromAddr is not adminAddr",
action.fromaddr, "adminAddr", game.AdminAddr) action.fromaddr, "adminAddr", game.AdminAddr)
return nil, pkt.ErrNoPrivilege return nil, gty.ErrNoPrivilege
} }
action.ChangeStatus(game, pkt.GuessGameStatusStopBet) action.ChangeStatus(game, gty.GuessGameStatusStopBet)
var receiptLog *types.ReceiptLog var receiptLog *types.ReceiptLog
//状态发生变化,更新所有addr对应记录的index //状态发生变化,更新所有addr对应记录的index
...@@ -596,9 +596,9 @@ func (action *Action) GameStopBet(pbBet *pkt.GuessGameStopBet) (*types.Receipt, ...@@ -596,9 +596,9 @@ func (action *Action) GameStopBet(pbBet *pkt.GuessGameStopBet) (*types.Receipt,
} }
//AddGuessBet 向游戏结构中加入下注信息 //AddGuessBet 向游戏结构中加入下注信息
func (action *Action) AddGuessBet(game *pkt.GuessGame, pbBet *pkt.GuessGameBet) { func (action *Action) AddGuessBet(game *gty.GuessGame, pbBet *gty.GuessGameBet) {
bet := &pkt.GuessBet{Option: pbBet.GetOption(), BetsNumber: pbBet.BetsNum, Index: game.Index} bet := &gty.GuessBet{Option: pbBet.GetOption(), BetsNumber: pbBet.BetsNum, Index: game.Index}
player := &pkt.GuessPlayer{Addr: action.fromaddr, Bet: bet} player := &gty.GuessPlayer{Addr: action.fromaddr, Bet: bet}
game.Plays = append(game.Plays, player) game.Plays = append(game.Plays, player)
for i := 0; i < len(game.BetStat.Items); i++ { for i := 0; i < len(game.BetStat.Items); i++ {
...@@ -618,7 +618,7 @@ func (action *Action) AddGuessBet(game *pkt.GuessGame, pbBet *pkt.GuessGameBet) ...@@ -618,7 +618,7 @@ func (action *Action) AddGuessBet(game *pkt.GuessGame, pbBet *pkt.GuessGameBet)
} }
//GamePublish 公布竞猜游戏结果动作执行 //GamePublish 公布竞猜游戏结果动作执行
func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt, error) { func (action *Action) GamePublish(publish *gty.GuessGamePublish) (*types.Receipt, error) {
var logs []*types.ReceiptLog var logs []*types.ReceiptLog
var kv []*types.KeyValue var kv []*types.KeyValue
...@@ -633,13 +633,13 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt ...@@ -633,13 +633,13 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt
if game.AdminAddr != action.fromaddr { if game.AdminAddr != action.fromaddr {
logger.Error("GamePublish", "addr", action.fromaddr, "execaddr", action.execaddr, "fromAddr is not adminAddr", logger.Error("GamePublish", "addr", action.fromaddr, "execaddr", action.execaddr, "fromAddr is not adminAddr",
action.fromaddr, "adminAddr", game.AdminAddr) action.fromaddr, "adminAddr", game.AdminAddr)
return nil, pkt.ErrNoPrivilege return nil, gty.ErrNoPrivilege
} }
if game.Status != pkt.GuessGameStatusStart && game.Status != pkt.GuessGameStatusBet && game.Status != pkt.GuessGameStatusStopBet { if game.Status != gty.GuessGameStatusStart && game.Status != gty.GuessGameStatusBet && game.Status != gty.GuessGameStatusStopBet {
logger.Error("GamePublish", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error", logger.Error("GamePublish", "addr", action.fromaddr, "execaddr", action.execaddr, "Status error",
game.GetStatus()) game.GetStatus())
return nil, pkt.ErrGuessStatus return nil, gty.ErrGuessStatus
} }
//检查竞猜选项是否合法 //检查竞猜选项是否合法
...@@ -682,7 +682,7 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt ...@@ -682,7 +682,7 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt
kv = append(kv, receipt.KV...) kv = append(kv, receipt.KV...)
} }
action.ChangeStatus(game, pkt.GuessGameStatusPublish) action.ChangeStatus(game, gty.GuessGameStatusPublish)
//计算竞猜正确的筹码总数 //计算竞猜正确的筹码总数
totalBetsNumber := game.BetStat.TotalBetsNumber totalBetsNumber := game.BetStat.TotalBetsNumber
winBetsNumber := int64(0) winBetsNumber := int64(0)
...@@ -693,8 +693,8 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt ...@@ -693,8 +693,8 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt
} }
//按创建游戏时设定的比例,转移佣金到开发者账户和平台账户 //按创建游戏时设定的比例,转移佣金到开发者账户和平台账户
devAddr := pkt.DevShareAddr devAddr := gty.DevShareAddr
platAddr := pkt.PlatformShareAddr platAddr := gty.PlatformShareAddr
devFee := int64(0) devFee := int64(0)
platFee := int64(0) platFee := int64(0)
if len(game.DevFeeAddr) > 0 { if len(game.DevFeeAddr) > 0 {
...@@ -762,7 +762,7 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt ...@@ -762,7 +762,7 @@ func (action *Action) GamePublish(publish *pkt.GuessGamePublish) (*types.Receipt
} }
//GameAbort 撤销游戏动作执行 //GameAbort 撤销游戏动作执行
func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, error) { func (action *Action) GameAbort(pbend *gty.GuessGameAbort) (*types.Receipt, error) {
var logs []*types.ReceiptLog var logs []*types.ReceiptLog
var kv []*types.KeyValue var kv []*types.KeyValue
...@@ -773,11 +773,11 @@ func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, erro ...@@ -773,11 +773,11 @@ func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, erro
return nil, err return nil, err
} }
if game.Status == pkt.GuessGameStatusPublish || game.Status == pkt.GuessGameStatusAbort { if game.Status == gty.GuessGameStatusPublish || game.Status == gty.GuessGameStatusAbort {
logger.Error("GameAbort", "addr", action.fromaddr, "execaddr", action.execaddr, "game status not allow abort", logger.Error("GameAbort", "addr", action.fromaddr, "execaddr", action.execaddr, "game status not allow abort",
game.Status) game.Status)
return nil, pkt.ErrGuessStatus return nil, gty.ErrGuessStatus
} }
preStatus := game.Status preStatus := game.Status
...@@ -785,7 +785,7 @@ func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, erro ...@@ -785,7 +785,7 @@ func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, erro
action.RefreshStatusByTime(game) action.RefreshStatusByTime(game)
//如果游戏超时,则任何地址都可以Abort,否则只有创建游戏的地址可以Abort //如果游戏超时,则任何地址都可以Abort,否则只有创建游戏的地址可以Abort
if game.Status != pkt.GuessGameStatusTimeOut { if game.Status != gty.GuessGameStatusTimeOut {
if game.AdminAddr != action.fromaddr { if game.AdminAddr != action.fromaddr {
logger.Error("GameAbort", "addr", action.fromaddr, "execaddr", action.execaddr, "Only admin can abort", logger.Error("GameAbort", "addr", action.fromaddr, "execaddr", action.execaddr, "Only admin can abort",
action.fromaddr, "status", game.Status) action.fromaddr, "status", game.Status)
...@@ -812,9 +812,9 @@ func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, erro ...@@ -812,9 +812,9 @@ func (action *Action) GameAbort(pbend *pkt.GuessGameAbort) (*types.Receipt, erro
if game.Status != preStatus { if game.Status != preStatus {
//说明action.RefreshStatusByTime(game)调用时已经更新过状态和index了,这里直接再改状态就行了。 //说明action.RefreshStatusByTime(game)调用时已经更新过状态和index了,这里直接再改状态就行了。
game.Status = pkt.GuessGameStatusAbort game.Status = gty.GuessGameStatusAbort
} else { } else {
action.ChangeStatus(game, pkt.GuessGameStatusAbort) action.ChangeStatus(game, gty.GuessGameStatusAbort)
} }
//状态发生变化,统一更新所有addr记录的index //状态发生变化,统一更新所有addr记录的index
...@@ -857,7 +857,7 @@ func IsLegalOption(options []string, option string) bool { ...@@ -857,7 +857,7 @@ func IsLegalOption(options []string, option string) bool {
} }
//ChangeStatus 修改游戏状态,同步更新历史记录 //ChangeStatus 修改游戏状态,同步更新历史记录
func (action *Action) ChangeStatus(game *pkt.GuessGame, destStatus int32) { func (action *Action) ChangeStatus(game *gty.GuessGame, destStatus int32) {
if game.Status != destStatus { if game.Status != destStatus {
game.PreStatus = game.Status game.PreStatus = game.Status
game.PreIndex = game.Index game.PreIndex = game.Index
...@@ -867,7 +867,7 @@ func (action *Action) ChangeStatus(game *pkt.GuessGame, destStatus int32) { ...@@ -867,7 +867,7 @@ func (action *Action) ChangeStatus(game *pkt.GuessGame, destStatus int32) {
} }
//ChangeAllAddrIndex 状态更新时,更新下注记录的历史信息 //ChangeAllAddrIndex 状态更新时,更新下注记录的历史信息
func (action *Action) ChangeAllAddrIndex(game *pkt.GuessGame) { func (action *Action) ChangeAllAddrIndex(game *gty.GuessGame) {
for i := 0; i < len(game.Plays); i++ { for i := 0; i < len(game.Plays); i++ {
player := game.Plays[i] player := game.Plays[i]
player.Bet.PreIndex = player.Bet.Index player.Bet.PreIndex = player.Bet.Index
...@@ -876,7 +876,7 @@ func (action *Action) ChangeAllAddrIndex(game *pkt.GuessGame) { ...@@ -876,7 +876,7 @@ func (action *Action) ChangeAllAddrIndex(game *pkt.GuessGame) {
} }
//RefreshStatusByTime 检测游戏是否过期,是否可以下注 //RefreshStatusByTime 检测游戏是否过期,是否可以下注
func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) { func (action *Action) RefreshStatusByTime(game *gty.GuessGame) (canBet bool) {
var mainHeight int64 var mainHeight int64
if types.IsPara() { if types.IsPara() {
...@@ -893,7 +893,7 @@ func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) { ...@@ -893,7 +893,7 @@ func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) {
if game.DrivenByAdmin { if game.DrivenByAdmin {
if (mainHeight - game.StartHeight) >= game.ExpireHeight { if (mainHeight - game.StartHeight) >= game.ExpireHeight {
action.ChangeStatus(game, pkt.GuessGameStatusTimeOut) action.ChangeStatus(game, gty.GuessGameStatusTimeOut)
canBet = false canBet = false
return canBet return canBet
} }
...@@ -907,9 +907,9 @@ func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) { ...@@ -907,9 +907,9 @@ func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) {
logger.Error("GameBet", "addr", action.fromaddr, "execaddr", action.execaddr, "Height over limit", logger.Error("GameBet", "addr", action.fromaddr, "execaddr", action.execaddr, "Height over limit",
mainHeight, "startHeight", game.StartHeight, "MaxHeightDiff", game.GetMaxBetHeight()) mainHeight, "startHeight", game.StartHeight, "MaxHeightDiff", game.GetMaxBetHeight())
if game.ExpireHeight > heightDiff { if game.ExpireHeight > heightDiff {
action.ChangeStatus(game, pkt.GuessGameStatusStopBet) action.ChangeStatus(game, gty.GuessGameStatusStopBet)
} else { } else {
action.ChangeStatus(game, pkt.GuessGameStatusTimeOut) action.ChangeStatus(game, gty.GuessGameStatusTimeOut)
} }
canBet = false canBet = false
...@@ -921,7 +921,7 @@ func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) { ...@@ -921,7 +921,7 @@ func (action *Action) RefreshStatusByTime(game *pkt.GuessGame) (canBet bool) {
} }
//CheckTime 检测游戏的过期设置。 //CheckTime 检测游戏的过期设置。
func (action *Action) CheckTime(start *pkt.GuessGameStart) bool { func (action *Action) CheckTime(start *gty.GuessGameStart) bool {
if start.MaxBetHeight == 0 && start.ExpireHeight == 0 { if start.MaxBetHeight == 0 && start.ExpireHeight == 0 {
//如果上述字段都不携带,则认为完全由admin的指令驱动。 //如果上述字段都不携带,则认为完全由admin的指令驱动。
start.DrivenByAdmin = true start.DrivenByAdmin = true
......
...@@ -4,7 +4,7 @@ import ( ...@@ -4,7 +4,7 @@ import (
"fmt" "fmt"
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
//addr prefix //addr prefix
...@@ -80,7 +80,7 @@ func calcGuessGameCategoryStatusKey(category string, status int32, index int64) ...@@ -80,7 +80,7 @@ func calcGuessGameCategoryStatusKey(category string, status int32, index int64)
func addGuessGameAddrIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue { func addGuessGameAddrIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue {
kv := &types.KeyValue{} kv := &types.KeyValue{}
kv.Key = calcGuessGameAddrKey(addr, index) kv.Key = calcGuessGameAddrKey(addr, index)
record := &pkt.GuessGameRecord{ record := &gty.GuessGameRecord{
GameID: gameID, GameID: gameID,
Status: status, Status: status,
Index: index, Index: index,
...@@ -99,7 +99,7 @@ func delGuessGameAddrIndexKey(addr string, index int64) *types.KeyValue { ...@@ -99,7 +99,7 @@ func delGuessGameAddrIndexKey(addr string, index int64) *types.KeyValue {
func addGuessGameStatusIndexKey(status int32, gameID string, index int64) *types.KeyValue { func addGuessGameStatusIndexKey(status int32, gameID string, index int64) *types.KeyValue {
kv := &types.KeyValue{} kv := &types.KeyValue{}
kv.Key = calcGuessGameStatusKey(status, index) kv.Key = calcGuessGameStatusKey(status, index)
record := &pkt.GuessGameRecord{ record := &gty.GuessGameRecord{
GameID: gameID, GameID: gameID,
Status: status, Status: status,
Index: index, Index: index,
...@@ -118,7 +118,7 @@ func delGuessGameStatusIndexKey(status int32, index int64) *types.KeyValue { ...@@ -118,7 +118,7 @@ func delGuessGameStatusIndexKey(status int32, index int64) *types.KeyValue {
func addGuessGameAddrStatusIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue { func addGuessGameAddrStatusIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue {
kv := &types.KeyValue{} kv := &types.KeyValue{}
kv.Key = calcGuessGameAddrStatusKey(addr, status, index) kv.Key = calcGuessGameAddrStatusKey(addr, status, index)
record := &pkt.GuessGameRecord{ record := &gty.GuessGameRecord{
GameID: gameID, GameID: gameID,
Status: status, Status: status,
Index: index, Index: index,
...@@ -137,7 +137,7 @@ func delGuessGameAddrStatusIndexKey(status int32, addr string, index int64) *typ ...@@ -137,7 +137,7 @@ func delGuessGameAddrStatusIndexKey(status int32, addr string, index int64) *typ
func addGuessGameAdminIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue { func addGuessGameAdminIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue {
kv := &types.KeyValue{} kv := &types.KeyValue{}
kv.Key = calcGuessGameAdminKey(addr, index) kv.Key = calcGuessGameAdminKey(addr, index)
record := &pkt.GuessGameRecord{ record := &gty.GuessGameRecord{
GameID: gameID, GameID: gameID,
Status: status, Status: status,
Index: index, Index: index,
...@@ -156,7 +156,7 @@ func delGuessGameAdminIndexKey(addr string, index int64) *types.KeyValue { ...@@ -156,7 +156,7 @@ func delGuessGameAdminIndexKey(addr string, index int64) *types.KeyValue {
func addGuessGameAdminStatusIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue { func addGuessGameAdminStatusIndexKey(status int32, addr, gameID string, index int64) *types.KeyValue {
kv := &types.KeyValue{} kv := &types.KeyValue{}
kv.Key = calcGuessGameAdminStatusKey(addr, status, index) kv.Key = calcGuessGameAdminStatusKey(addr, status, index)
record := &pkt.GuessGameRecord{ record := &gty.GuessGameRecord{
GameID: gameID, GameID: gameID,
Status: status, Status: status,
Index: index, Index: index,
...@@ -175,7 +175,7 @@ func delGuessGameAdminStatusIndexKey(status int32, addr string, index int64) *ty ...@@ -175,7 +175,7 @@ func delGuessGameAdminStatusIndexKey(status int32, addr string, index int64) *ty
func addGuessGameCategoryStatusIndexKey(status int32, category, gameID string, index int64) *types.KeyValue { func addGuessGameCategoryStatusIndexKey(status int32, category, gameID string, index int64) *types.KeyValue {
kv := &types.KeyValue{} kv := &types.KeyValue{}
kv.Key = calcGuessGameCategoryStatusKey(category, status, index) kv.Key = calcGuessGameCategoryStatusKey(category, status, index)
record := &pkt.GuessGameRecord{ record := &gty.GuessGameRecord{
GameID: gameID, GameID: gameID,
Status: status, Status: status,
Index: index, Index: index,
......
...@@ -6,25 +6,25 @@ package executor ...@@ -6,25 +6,25 @@ package executor
import ( import (
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
pkt "github.com/33cn/plugin/plugin/dapp/guess/types" gty "github.com/33cn/plugin/plugin/dapp/guess/types"
) )
//Query_QueryGamesByIDs method //Query_QueryGamesByIDs method
func (g *Guess) Query_QueryGamesByIDs(in *pkt.QueryGuessGameInfos) (types.Message, error) { func (g *Guess) Query_QueryGamesByIDs(in *gty.QueryGuessGameInfos) (types.Message, error) {
return Infos(g.GetStateDB(), in) return Infos(g.GetStateDB(), in)
} }
//Query_QueryGameByID method //Query_QueryGameByID method
func (g *Guess) Query_QueryGameByID(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGameByID(in *gty.QueryGuessGameInfo) (types.Message, error) {
game, err := readGame(g.GetStateDB(), in.GetGameID()) game, err := readGame(g.GetStateDB(), in.GetGameID())
if err != nil { if err != nil {
return nil, err return nil, err
} }
return &pkt.ReplyGuessGameInfo{Game: game}, nil return &gty.ReplyGuessGameInfo{Game: game}, nil
} }
//Query_QueryGamesByAddr method //Query_QueryGamesByAddr method
func (g *Guess) Query_QueryGamesByAddr(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGamesByAddr(in *gty.QueryGuessGameInfo) (types.Message, error) {
records, err := getGameListByAddr(g.GetLocalDB(), in.Addr, in.Index) records, err := getGameListByAddr(g.GetLocalDB(), in.Addr, in.Index)
if err != nil { if err != nil {
return nil, err return nil, err
...@@ -34,7 +34,7 @@ func (g *Guess) Query_QueryGamesByAddr(in *pkt.QueryGuessGameInfo) (types.Messag ...@@ -34,7 +34,7 @@ func (g *Guess) Query_QueryGamesByAddr(in *pkt.QueryGuessGameInfo) (types.Messag
} }
//Query_QueryGamesByStatus method //Query_QueryGamesByStatus method
func (g *Guess) Query_QueryGamesByStatus(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGamesByStatus(in *gty.QueryGuessGameInfo) (types.Message, error) {
records, err := getGameListByStatus(g.GetLocalDB(), in.Status, in.Index) records, err := getGameListByStatus(g.GetLocalDB(), in.Status, in.Index)
if err != nil { if err != nil {
return nil, err return nil, err
...@@ -44,7 +44,7 @@ func (g *Guess) Query_QueryGamesByStatus(in *pkt.QueryGuessGameInfo) (types.Mess ...@@ -44,7 +44,7 @@ func (g *Guess) Query_QueryGamesByStatus(in *pkt.QueryGuessGameInfo) (types.Mess
} }
//Query_QueryGamesByAdminAddr method //Query_QueryGamesByAdminAddr method
func (g *Guess) Query_QueryGamesByAdminAddr(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGamesByAdminAddr(in *gty.QueryGuessGameInfo) (types.Message, error) {
records, err := getGameListByAdminAddr(g.GetLocalDB(), in.AdminAddr, in.Index) records, err := getGameListByAdminAddr(g.GetLocalDB(), in.AdminAddr, in.Index)
if err != nil { if err != nil {
return nil, err return nil, err
...@@ -54,7 +54,7 @@ func (g *Guess) Query_QueryGamesByAdminAddr(in *pkt.QueryGuessGameInfo) (types.M ...@@ -54,7 +54,7 @@ func (g *Guess) Query_QueryGamesByAdminAddr(in *pkt.QueryGuessGameInfo) (types.M
} }
//Query_QueryGamesByAddrStatus method //Query_QueryGamesByAddrStatus method
func (g *Guess) Query_QueryGamesByAddrStatus(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGamesByAddrStatus(in *gty.QueryGuessGameInfo) (types.Message, error) {
records, err := getGameListByAddrStatus(g.GetLocalDB(), in.Addr, in.Status, in.Index) records, err := getGameListByAddrStatus(g.GetLocalDB(), in.Addr, in.Status, in.Index)
if err != nil { if err != nil {
return nil, err return nil, err
...@@ -64,7 +64,7 @@ func (g *Guess) Query_QueryGamesByAddrStatus(in *pkt.QueryGuessGameInfo) (types. ...@@ -64,7 +64,7 @@ func (g *Guess) Query_QueryGamesByAddrStatus(in *pkt.QueryGuessGameInfo) (types.
} }
//Query_QueryGamesByAdminStatus method //Query_QueryGamesByAdminStatus method
func (g *Guess) Query_QueryGamesByAdminStatus(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGamesByAdminStatus(in *gty.QueryGuessGameInfo) (types.Message, error) {
records, err := getGameListByAdminStatus(g.GetLocalDB(), in.AdminAddr, in.Status, in.Index) records, err := getGameListByAdminStatus(g.GetLocalDB(), in.AdminAddr, in.Status, in.Index)
if err != nil { if err != nil {
return nil, err return nil, err
...@@ -74,7 +74,7 @@ func (g *Guess) Query_QueryGamesByAdminStatus(in *pkt.QueryGuessGameInfo) (types ...@@ -74,7 +74,7 @@ func (g *Guess) Query_QueryGamesByAdminStatus(in *pkt.QueryGuessGameInfo) (types
} }
//Query_QueryGamesByCategoryStatus method //Query_QueryGamesByCategoryStatus method
func (g *Guess) Query_QueryGamesByCategoryStatus(in *pkt.QueryGuessGameInfo) (types.Message, error) { func (g *Guess) Query_QueryGamesByCategoryStatus(in *gty.QueryGuessGameInfo) (types.Message, error) {
records, err := getGameListByCategoryStatus(g.GetLocalDB(), in.Category, in.Status, in.Index) records, err := getGameListByCategoryStatus(g.GetLocalDB(), in.Category, in.Status, in.Index)
if err != nil { if err != nil {
return nil, err return nil, err
......
...@@ -7,14 +7,9 @@ package types ...@@ -7,14 +7,9 @@ package types
import ( import (
"reflect" "reflect"
log "github.com/33cn/chain33/common/log/log15"
"github.com/33cn/chain33/types" "github.com/33cn/chain33/types"
) )
var (
llog = log.New("module", "exectype."+GuessX)
)
func init() { func init() {
// init executor type // init executor type
types.RegistorExecutor(GuessX, NewType()) types.RegistorExecutor(GuessX, NewType())
......
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