pragma solidity ^0.4.24;

contract F3Devents {
    // fired whenever a player registers a name
    event onNewName
    (
        uint256 indexed playerID,
        address indexed playerAddress,
        bytes32 indexed playerName,
        bool isNewPlayer,
        uint256 affiliateID,
        address affiliateAddress,
        bytes32 affiliateName,
        uint256 amountPaid,
        uint256 timeStamp
    );
    
    // fired at end of buy or reload
    event onEndTx
    (
        uint256 compressedData,     
        uint256 compressedIDs,      
        bytes32 playerName,
        address playerAddress,
        uint256 ethIn,
        uint256 keysBought,
        address winnerAddr,
        bytes32 winnerName,
        uint256 amountWon,
        uint256 newPot,
        uint256 P3DAmount,
        uint256 genAmount,
        uint256 potAmount,
        uint256 airDropPot
    );
    
	// fired whenever theres a withdraw
    event onWithdraw
    (
        uint256 indexed playerID,
        address playerAddress,
        bytes32 playerName,
        uint256 ethOut,
        uint256 timeStamp
    );
    
    // fired whenever a withdraw forces end round to be ran
    event onWithdrawAndDistribute
    (
        address playerAddress,
        bytes32 playerName,
        uint256 ethOut,
        uint256 compressedData,
        uint256 compressedIDs,
        address winnerAddr,
        bytes32 winnerName,
        uint256 amountWon,
        uint256 newPot,
        uint256 P3DAmount,
        uint256 genAmount
    );
    
    // (fomo3d long only) fired whenever a player tries a buy after round timer 
    // hit zero, and causes end round to be ran.
    event onBuyAndDistribute
    (
        address playerAddress,
        bytes32 playerName,
        uint256 ethIn,
        uint256 compressedData,
        uint256 compressedIDs,
        address winnerAddr,
        bytes32 winnerName,
        uint256 amountWon,
        uint256 newPot,
        uint256 P3DAmount,
        uint256 genAmount
    );
    
    // (fomo3d long only) fired whenever a player tries a reload after round timer 
    // hit zero, and causes end round to be ran.
    event onReLoadAndDistribute
    (
        address playerAddress,
        bytes32 playerName,
        uint256 compressedData,
        uint256 compressedIDs,
        address winnerAddr,
        bytes32 winnerName,
        uint256 amountWon,
        uint256 newPot,
        uint256 P3DAmount,
        uint256 genAmount
    );
    
    // fired whenever an affiliate is paid
    event onAffiliatePayout
    (
        uint256 indexed affiliateID,
        address affiliateAddress,
        bytes32 affiliateName,
        uint256 indexed roundID,
        uint256 indexed buyerID,
        uint256 amount,
        uint256 timeStamp
    );
    
    // received pot swap deposit
    event onPotSwapDeposit
    (
        uint256 roundID,
        uint256 amountAddedToPot
    );
}